Jeffe32
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| Joined: 30 Mar 2012 |
| Total Posts: 1616 |
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| 22 Jun 2013 06:24 PM |
Some kind of thing where if Part3 goes into Part4 It Quickly deletes Car2 if PArt 4 gets past it first, and it deletes Car1 if Part6 goes into it first?
Lets say this better. Part1 goes and connects to Part3 Then it makes a Hint that says "Racer 1 Won!" If Part2 Hit's Part3 first on the other hand, then It Creates a Message Saying "Racer 2 Won!" And if Part1 Hit first Model2 would delete itself, if Part2 hits first Model1 would delete itself. |
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Jeffe32
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| Joined: 30 Mar 2012 |
| Total Posts: 1616 |
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Zkiller11
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| Joined: 25 Aug 2009 |
| Total Posts: 2914 |
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| 22 Jun 2013 10:03 PM |
Er
You would achieve what you want by using :Touched() and checking what the name of the Part that activated the :Touched() event is, and then use Remove(). |
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Jeffe32
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| Joined: 30 Mar 2012 |
| Total Posts: 1616 |
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| 22 Jun 2013 10:05 PM |
Anonymous functions?
script.Parent.Even:connect(function(meta) |
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