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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Dynamic Lighting, moonlight?

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compy111 is not online. compy111
Joined: 02 Apr 2009
Total Posts: 583
21 Jun 2013 08:13 AM
If you turn on Lighting.GlobalShadows and you put the TimeOfDay at 00:00:00 you always end up in complete darkness.
Although there is still a moon that ain't giving any light which it should, it only gives a reflection.
My idea was adding a transparent brick in the direction of the moon compared to my map and add a spotlight to that to make that serve as a moonlight source.
The problem with that is the maximum range of a spotlight, the light doesn't reach the ground.

Is there a way to make a decent moonlight?
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makerror is not online. makerror
Joined: 29 Aug 2011
Total Posts: 493
21 Jun 2013 08:40 AM
Try to set night time about 4:00-5:00
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compy111 is not online. compy111
Joined: 02 Apr 2009
Total Posts: 583
21 Jun 2013 08:51 AM
At 4:00 and 5:00 there ain't no moon at all in the sky above my map.
It's not that I don't want a moon, I just want it to give decent lighting.
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tyeman5678 is not online. tyeman5678
Joined: 16 Jun 2012
Total Posts: 243
21 Jun 2013 09:16 AM
Try putting in a spot light in the air and make it shine on the ground.
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compy111 is not online. compy111
Joined: 02 Apr 2009
Total Posts: 583
21 Jun 2013 09:17 AM
Range of the spotlight can't be larger than 60...
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tyeman5678 is not online. tyeman5678
Joined: 16 Jun 2012
Total Posts: 243
22 Jun 2013 04:56 PM
Make it closer to the ground. If you want the light everywhere, add lots of spot lights.
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tanlord173 is not online. tanlord173
Joined: 25 Nov 2009
Total Posts: 3916
22 Jun 2013 05:11 PM
@tye
It would make it look ugly if it was everywhere. I would say a brick which follows you.

~Tanner
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kingmatt2 is not online. kingmatt2
Joined: 20 Aug 2011
Total Posts: 6494
22 Jun 2013 05:17 PM
I would put moon light in S&I
I would also put more distance in S&I If you do I would support it.
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LiamScerri is not online. LiamScerri
Joined: 10 Oct 2010
Total Posts: 560
22 Jun 2013 05:23 PM
Try playing with the brightness property.

If you can place the moon at a time when it is still visible, yet gives out some light, you can multiply it through the brightness property.
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kingmatt2 is not online. kingmatt2
Joined: 20 Aug 2011
Total Posts: 6494
22 Jun 2013 05:25 PM
He wants shadows from the moon.
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compy111 is not online. compy111
Joined: 02 Apr 2009
Total Posts: 583
23 Jun 2013 06:08 AM
Not really shadows but just a big pointlight that enlights the map as the moon should.
If you make it night, put global shadows off it all turns dark which it shouldn't because there is a big moon in the sky. For a place I've been working on that moonlight is quite necessary so you can still have the look that it is midnight but still see something of the map (it's in a forest, there ain't no lights, except for the moon).
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Lukekneenew is not online. Lukekneenew
Joined: 20 Oct 2009
Total Posts: 746
23 Jun 2013 07:56 AM
OutdoorAmbient. :D
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darkero99 is not online. darkero99
Joined: 11 Mar 2011
Total Posts: 399
23 Jun 2013 08:34 AM
Mess with the ambience. Specifically, Outdoor Ambience. It handles how dark it is outside, making it lighter should give a Moonlight Effect.

Ꭰᴏᴍɪɴᴜs Exᴛᴇʀᴍɪɴɪɪ| Pᴇʀᴄᴜssᴏʀ ʘʙsᴄᴜʀᴜs| [-HardCore-] 2iC General| {[:Conquest:]} Private 1st Class| Imperium Empire Deadite Veteran
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compy111 is not online. compy111
Joined: 02 Apr 2009
Total Posts: 583
23 Jun 2013 10:02 AM
Nice darkero, that's about the same as what I was looking for.
Never used that ambient property before.
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