Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 21 Jun 2013 02:09 PM |
Parts not inside local sim range will lag.
Cheat by making an invisible humanoid sphere ur character abd have it near where you need smooth sim.
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nightname
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| Joined: 10 Jun 2008 |
| Total Posts: 8960 |
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| 21 Jun 2013 02:10 PM |
I went to your place around 2 days ago and I have to say that it wobbles terribly. Seriously, at one point the mini-plank guy who I was moving found himself stuck in an infinite wobble.
My solution would probably be to just anchor everything and recreate your own physics. I think the problem comes from ROBLOX physics themselves. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 21 Jun 2013 04:51 PM |
| If you get jitter problems later they might be because roblox does quality simulation only for parts close to your character. With custom characters this might fail and thus jitter when far from where roblox THINkS your character is at. Fix is to make a character roblox can understand near your fake character. You know, the reason why all the roblox RC cars and planes lag terribly. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 21 Jun 2013 05:08 PM |
I don't know what camra is, first lrn2camera then lrn2camra
Also what are the studio bugs that annoy you the most?
~Sorcus |
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| 21 Jun 2013 05:10 PM |
"Also what are the studio bugs that annoy you the most? "
Not specifically a studio bug, but if you change a sphere part's size to >500 it starts rendering weirdly. |
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| 21 Jun 2013 05:36 PM |
@Sorcus The fact that settings will not save. |
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abaw7
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| Joined: 23 Oct 2009 |
| Total Posts: 745 |
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| 21 Jun 2013 05:37 PM |
| Settings, and plugin positions |
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| 21 Jun 2013 06:15 PM |
| Sorry this isn't exactly relevant, but Oysi, you're like the best scripter ever. It's so glad to see you're still active. I'm acealeam, that moron from SH. You probably dont even remember me. :p |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 21 Jun 2013 06:53 PM |
@pathetic You're acealeam? Hi. I'm Emess. :3
@oysi Make the inverted sky sphere bigger. Also, make the camera zoom in whenever it goes into buildings and stuff. |
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| 21 Jun 2013 07:09 PM |
@emess
Omg it's you arghhh, I've been in RT for quite some time. It's like a reunion, lol. How many bans have you gone through since I last saw you? Lol.
Are crazypotato and spectrumw still here? |
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| 21 Jun 2013 07:14 PM |
Sorcus y u derail
-need to ctrl c ctrl v to duplicate part when before it was ctrl d
-insert object shud close automatically unless you use fancy input to insert multiple objects
-it akways opens da start page, make it instead give a list of last edited places (i save stuff on my computer, maybe the start page works for people who save to roblox)
-theres no cool debug mode with wireframe drawing, local axis direction indicators, centers of mass and a pile of buggy hax tools with obscure intended uses
-theres no selecting individual parts without ungrouping (make it so that double click ignores the group/model letting you select parts within. another double click to go deeper etc)
-theres no fancy aligning tools liek in sketchup |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 21 Jun 2013 07:15 PM |
@pathetic A ton. And no. :( However I know crazypotato's friend who knows him irl so.. |
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| 21 Jun 2013 07:17 PM |
oh :(
they were so helpful. so have you guys caught on to :Destroy()? I still haven't :p |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 21 Jun 2013 07:28 PM |
@Radio, I asked for bugs. You are giving me feature requests. Come on bro.
~Sorcus |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 21 Jun 2013 07:34 PM |
I have one question about the site*cough helps Radio shift the topic cough* Why does 'Recommended' come before the servers tab? :S
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| 21 Jun 2013 10:14 PM |
@Sorcus My favorite bug? Well, I wouldn't call it a bug, I just call it stupid imo, but how if any gui with text (aka textlabel/button), its textbounds won't be set if it's not rendered, so basically kills using textbounds serversided and when the object's parent is nil and you dont want to have to render it off screen first.
tl;dr make textbounds work even when *insertguiwithtexthere* isn't rendered. |
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| 22 Jun 2013 07:55 AM |
@sorcus sorry, i was on mobile, ill rephrase them.
-ctrl d broken, need to use ctrl c ctrl v to duplicate :c
-insert object doesnt close for some reason when inserting object, annoying when i just want a single object and have to manually close it. I think its supposed to autoselect the close button (if there is one, maybe that bugged too) so i can just tap enter to close.
-the start page still open even though the studio should have usage statistics telling that i never use it
-someone forgot to implement the debug mode where you have cool wireframe modes and local axis alignments and fancy numbers everywhere, it causes loss of motivation.
-studio seems to not understand when i want to select an individual part inside a model using intuitive controls like double click.
-when i select a part i dont get spheres on the corners to drag to corner of another part to align them, i think this has never worked for me :c |
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| 22 Jun 2013 08:02 AM |
You should reduce the control lag by making the character local and replicating it to the server so other players can also draw local versions of you.
You should also look into using a sphere mesh with a higher amount of polygons for the planet or make it using normal parts (wedge-triangles?) |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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