HD188753
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| Joined: 13 Jun 2012 |
| Total Posts: 5021 |
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| 20 Jun 2013 07:40 PM |
I first should make it extremely clear that this is UNOFFICAL. This thread was designed to judge interest, and allow others to give feedback on this concept.
FEAR Address Concerning the Concept of using raids as combat trainings; By HD188753 [1] Introduction [2] Premise [3] Synopsis of an approach to FEAR’s issue. [4] In-depth reasoning for FEAR to adapt this program [4.1] Skill level A vs. Skill level B [4.2] Need of Intuition in FEAR [5] Rough draft of polices to manage this system [5.1] HR Policies [5.2] MR Policies [5.3] LR Policies [5.4] Basic rules for raiding [6] Conclusion
[1] Introduction As we all know, FEAR isn’t exactly the “greatest” war clan out, there for several good reasons too, primarily due to the frequency of new players joining the clan due to its size, and several other issues. I’m going to start by saying, in no way will this “fix” FEAR, certainly, it has a potential to increase the reputation, as well as increase the general state of FEAR’s readiness for actual combat situations, such as sudden defenses from random attacking clans, and wars themselves. [2] Premise There are two main points of argumentation for this concept ~ - If you train a “weaker” player against a player of the same degree of weakness, does he learn more then he would if he was to fight against a stronger opposition? - Trainings in no way are equal to an actual raid, as, troops for the most part are using tech they’ve never used before, on a field they’ve never fought on before, being put at a disadvantage to the defenders in some way (no matter how obscure). Whereas trainings for the most part, use the native clan’s own tech, and are designed to be perfectly fair Both of these will be looked into in more depth later. [3] Synopsis of an approach to FEAR’s issue. - Instate a policy where raids on other random clans and or allied clans become a staple of FEAR activity, creating an upward spike in FEAR’s combat readiness for actual combat situations with FEAR. - Instate a strict HR policy for those who supervise the raids, creating documentation of every raid, as well as holding the responsibility that it is convoyed that the raid is strictly training and is no way to designate “hostile action”. - Instate a basic Mid-rank policy, having them document specific parts of the raid (i.e. End result, discipline issues, outstanding performance, etc), giving them the coveted responsibility the mid ranks want to prove they would be good high ranks. - Create a clear and straight-forward low rank rule-set that makes it clear demotion/punishment will come at the slightest offence on these precarious raids, also increasing discipline over time. All these polices will be disused in a more or less – “rough draft” of them. [4] In-depth reasoning for FEAR to adapt this program [4.1] Skill level A vs. Skill level B If two “weak” players fought with guns, and simply stood out in the open and shot at each other, yes, they may learn something and improve, however, if one of the weak players fought against someone smarter, who used cover, even if they lose, ideally, they would come away with the idea of using cover in the future, therefore improving. This concept travels over, to normal clan combat, if your fighting someone better, you’ll be getting better practice. Would you want to fight against WIJ-ST for final battle training, or GG’s FB team (do they even have one..?). If FEAR was to practice raids on clans, with troops for the most part more “skilled” then the FEAR troops, they would learn more than just fighting each other. [4.2] Need of Intuition in FEAR Intuition, in clan combat is being able to find the way into the base, figuring out how to wall shoot with different clan’s tech, figuring the best way to get to the base, etc. Sadly, FEAR for the most part has a large deficit in this, yes, there are members that do have it, however, usually two to six out of thirty people who attend a generic FEAR event have decent intuition. If FEAR was to adopt raiding as a staple of activity, for the most part, FEAR members would become more proficient in combat, due to learning over time, through raids, the best way to do things in combat. [5] Rough draft of polices to manage this system These are all “rough drafts” of the policies for different rank groups would be, if FEAR was allowed to raid for practice. [5.1] HR Policies The role of a HR for raiding would be to organize the raid, as well as manage it. The first thing a HR would do, is find a base/clan to raid, next, the HR would locate two MAJ – WTO’s to act as assistants on the raid. Both the HR and his/her two assistants would then go to the rally site. The HR would then shout the rally. The HR would wait for a large amount of members to show up, then he would brief them, telling them the target, and making the rules of the raid clear. When everything is prepped, the HR would then shout the raid, teleport all the players at the rally to the target and begin the raid. Upon arrival, he would make it clear the highest rank there that the raid is merely practice, and is not a sign of hostility toward the target clan. As the raid continues, the HR, should record a log of all actions in the following format. 6/2/13; Training raid on example group Base; Link to roblox place Acting assistants; Name of two MR assistants at the raid Member attendance; Number of attending members Duration of raid; Time of starting to time of ending, total time Final outcome of raid; Either win or loss, any notable progress at the base should be noted here as well (i.e. “Held terminal for 200 seconds”) Members of excellent performance; Names of members who did well Members whom infringed upon rules; Name of anyone who broke either the FEAR standard raid rules (5.4), or the base rules. This should be both PM’d to the acting Director of War, as well as put on a file saving website (Google documents..?), the logs will also be publicly posted monthly onto C&G for analysis on FEAR improvement over time with the implementation of the program. In the event a LR/MR/Fellow HR acts up at a raid, and infringes upon one of the basic FEAR raiding rules (5.3), they can request that any admin at the base ban the player. [5.2] Mid-Rank Policies The role of the MR for raiding would be to assist the HR, and manage the troops during the raid, while the HR oversees everything. This gives MRs much more responsibility them before, which also allows us to see the good mid-ranks, who deserve to be HRs. The mid-rank would first be contacted by a HR, asking if they wanted to help the HR with his/her raid, if they accept, they would then follow the HR to the rally site. They would then assist the HR on the briefing, and help make sure the LRs understand all the rules they must follow. When reaching the actual raid, it is their job to record a log, in similar format to the HR log, but different. 6/2/13; Training raid on example group Base; Link to roblox place Acting leader; Name of the HR leading the raid Member attendance; Number of attending members Duration of raid; Time of starting to time of ending, total time Final outcome of raid; Either win or loss, any notable progress at the base should be noted here as well (i.e. “Held terminal for 200 seconds”) Members of excellent performance; Names of members who did well Members whom infringed upon rules; Name of anyone who broke either the FEAR standard raid rules (5.4), or the base rules. This should be both PM’d to the acting Director of War, as well as put on a file saving website (Google documents..?), the logs will also be publicly posted monthly onto C&G for analysis on FEAR improvement over time with the implementation of the program. In the event a LR/Fellow MR/HR acts up at a raid, and infringes upon one of the basic FEAR raiding rules (5.4), they can request that any admin at the base ban the player. [5.3] Low-Rank Policies As put by Iroctheworld – “ The First Encounter Assault Recon currently houses many new [ active! ] ROBLOXians trying to make their start in clan warfare. Each of them are individuals who know how to get in-game on their own and use the tools given to them to achieve the goal given to them.” This said, the role of the LR for raiding would be to follow the FEAR basic raiding rules (5.4), as well as advance their skills with raiding, and help FEAR win the raid. First, the LR would go to the rally site, and wait to be briefed by the HRs/MRs, on the raid. After this, they would be told the basic rules, and agree to these rules. They then would depart for the raid, upon arriving at the target base, they would attempt to achieve the goal to win at the base. Once the raid is over, they would simply leave.
[5.4] Basic rules for raiding The raiding system follows a two “universal” warning rule, if you break one of these rules (excluding exploiting), you will be warned, and have one more chance, if you then mess up again, you will be demoted/suspended from your rank/put on trial in FEAR court. All regular roblox rules, as well as FEAR regular rules, and specific base rules are also in effect, in addition to the following standards. - Do not flame. - Do not abuse any glitch in the base for your benefit - Do not exploit (Grounds for being exiled) - Do not harass members of the target clan - Do not post any “hateful” or “rude” comment about the target clan and or base post to the raid - Be in uniform on all FEAR raids - Low-ranks are not permitted to conduct their own raids without a Superior - An Officer+ must be present at all points of the raid, if there is no one of a sufficient rank, either switch to a server with an Officer+, or leave. - Officer + can host “Wall raids”, however, they are responsible for the actions of the LRs on the raid. [6] Conclusion Overall, I believe this plan would not only increase FEAR’s readiness for an actual war, but over time, perhaps allow FEAR to gain some respect from other clans. However, I do know there are those who will not support this concept, due to it being “too risky” for FEAR, or such. Therefore, I propose for this plan to be put into action for a two month, “trial” period, in which the program would be implemented, if any issues arise, the program will be cut short of its trial, and dismissed, otherwise, the program will continue after the trial indefinitely.
Feedback is much appreciated. |
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| 20 Jun 2013 07:41 PM |
| Sorry HD but http://www.youtube.com/watch?v=Azm20l97V_A |
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| 20 Jun 2013 07:45 PM |
| @Robot http://www.youtube.com/watch?v=Azm20l97V_A |
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Beebart
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| Joined: 02 Jun 2013 |
| Total Posts: 3339 |
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diuto717
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| Joined: 27 Jan 2012 |
| Total Posts: 3826 |
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| 21 Jun 2013 09:29 AM |
tl;dr
I read some and liked it, though. |
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| 21 Jun 2013 09:40 AM |
Sure, I like it.
-APPROVED...
If that means anything. QQ |
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| 21 Jun 2013 09:45 AM |
I read it all, I really enjoy this and I support it, it's a great set of ideas, but for the raiding section where you just go to a base and inform the highest rank there that it's for practice isn't the best idea in my opinion.
They could still take it as hostility, instead, have the HR who's hosting the raid at that current time, to have several groups to choose from, maybe have 2-3 raids a week, that are big raids and a overall group activity.
So for example, 1-2 days of planning would happen for one of those 2-3 raids a week, where they look at a overall set of groups they could raid, the HR and his assisting MR's, they'd go from HR to HR in each group, seeing if they could practice raid for activity, and to improve.
If the HR declines, simply move on to the next clan HR, I'd also try speaking to several HR's in the clan, along with having a list of your top clans you'd rather raid, and then going down to the clans you wouldn't have as the top, but would still raid, and keep trying until you get one. |
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gromlix
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| Joined: 07 Oct 2010 |
| Total Posts: 468 |
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| 21 Jun 2013 10:14 AM |
I read the entire post. We shouldn't fear retaliation from small clans or even super clans. I can't say how many groups declare war on us everyday, or mass raid us. This will be nice for FEAR to show it's military strength.
Hopefully HRs, won't be so willy nilly and decline it.
Good concept, HD. Well done.
_Grimm |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 21 Jun 2013 10:36 AM |
| I read the whole thing. It was good and @Grom yea. |
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| 21 Jun 2013 10:47 AM |
I think this would work out nicely.
~Major Walk Sparrow~ |
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| 21 Jun 2013 11:59 AM |
| If this helps at all, in the break between AIII and Venezia, I planned on improving the training facilities and adding the raid mode with maps almost identical to your standard fort. Also, Andrew204 was wanting to improve the quality of training in an earlier forum he posted. If it gets bad enough, I'll help work on this before AIII comes out. |
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azabat2
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| Joined: 10 May 2008 |
| Total Posts: 3407 |
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| 21 Jun 2013 12:04 PM |
| How about this.1. Demote everyone who's not a HR. 2. Implement a better promotion and training system. 3. Exile alts. Sure FEAR may not be number 1 on population, but would you rather prefer a massive group filled with alts and soldiers that can't fight, or a better, more skilled group? |
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beloxy
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| Joined: 14 Aug 2010 |
| Total Posts: 2800 |
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| 21 Jun 2013 01:03 PM |
Sad that nobody bothers to read this e_e. Good idea, I'd like to see how it goes. Doubt Officers will be allowed to host...maybe if they have to apply to do it? I don't know...Nice idea. I'd like to try it.
-OFF Bel |
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| 21 Jun 2013 01:10 PM |
@Aza
We aren't VAK or TGI, we don't try to "accept the best", because they're only so many people out there that are physically and mentally the best. We don't run away from our problems and exile people, aka, "bad fighters" that you listed, we train them and we make them better.
Alt's on the other hand isn't our situation, if you'd take time to actually look in FEAR's ranks, you'd understand that. We're not the biggest group from "alt's" we're the biggest group because we've held that position so long, new comers join our group first. |
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pipkit4
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| Joined: 20 Feb 2011 |
| Total Posts: 333 |
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guss554
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| Joined: 01 Aug 2009 |
| Total Posts: 16 |
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| 21 Jun 2013 02:09 PM |
I say this is a good idea. Sadly right now I am just a corporal right now.
-Corporal Guss554 |
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lejam7890
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| Joined: 04 Jun 2009 |
| Total Posts: 3594 |
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| 21 Jun 2013 02:16 PM |
I read it all and I agree for the most part as it is a great idea to get us to be more active in the raiding, the defending, and the training for combat readiness at raids and defenses with foreign technology and unknown terrain.
Using skills learned from higher ranks and passed down to the lower ranks might spread the strength that higher ranks do in raids and defenses.
Good job HD, I support all the way. |
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| 21 Jun 2013 03:46 PM |
Read it all. Agreed and uh, Yeah. Hopefully this works.
Doubt anyone under the age of 10 will understand my quote.
-We're all mad here. It's just the insane who are really sane.- |
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zach2222
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| Joined: 24 May 2008 |
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Soloking1
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| Joined: 20 Apr 2012 |
| Total Posts: 24253 |
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| 21 Jun 2013 03:52 PM |
e.e FEAR has no military strength, only lag and spawnkillers.
got good numbers though, inactive because only about 100 active out of 100k+ |
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