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Re: Cylinder mesh problem...

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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
20 Jun 2013 04:30 PM
I inserted a circle for a table, but there is an invisible space around it and I can't walk to the edges without floating in the air.
Not severe, but how do I fix it?
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DaneelOlivaw is not online. DaneelOlivaw
Joined: 14 Apr 2012
Total Posts: 661
20 Jun 2013 04:35 PM
I'd guess you already know this, but problem solving 101 is to assume nothing-

A mesh doesn't affect physics whatsoever, so you're still dealing with a block. The best thing to do is to make use of wedges approximately in the same space as the cylinder, while the block the mesh is in is either small with a larger-scaled mesh, or uncollideable.
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
20 Jun 2013 04:37 PM
Couple ways you could do this probably more.

One is make the part with the cylindermesh cancollide = false , and put another part under it that doesn't stick out beyond the circle. The second part is so you wont fall through the first one. Make the second one can collide = true.

Or in the wiki you can get the advanced circle script. and create a circle with enough parts to fill in the center.
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
20 Jun 2013 04:41 PM
sca, thanks.
Other person....no....


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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
20 Jun 2013 04:55 PM
Placing a circle of bricks (via circle script) just inside the cylinder is the most realistic solution, but it eats bricks if you're not careful.

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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
20 Jun 2013 05:37 PM
Eats bricks?
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MahPizzaIsHere is not online. MahPizzaIsHere
Joined: 30 Apr 2011
Total Posts: 7707
20 Jun 2013 05:40 PM
If you're concerned about lag at all, you'll want to keep brick count low. The circle script solution isn't exactly efficient in that it will jack up your brick count.
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
20 Jun 2013 06:12 PM
@MahPizza The advanced circle allows you to make a circle with as little as 3 parts.

The line, for angle = 1,360,3 do You would change the 3 to any dividend of 360.

So to get a 3 part circle you would make the line say, for angle = 1,360,120 do

In the wiki search window type 'circle'. The second script is the advanced circle.
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