Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 20 Jun 2013 04:30 PM |
I inserted a circle for a table, but there is an invisible space around it and I can't walk to the edges without floating in the air. Not severe, but how do I fix it? |
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| 20 Jun 2013 04:35 PM |
I'd guess you already know this, but problem solving 101 is to assume nothing-
A mesh doesn't affect physics whatsoever, so you're still dealing with a block. The best thing to do is to make use of wedges approximately in the same space as the cylinder, while the block the mesh is in is either small with a larger-scaled mesh, or uncollideable. |
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| 20 Jun 2013 04:37 PM |
Couple ways you could do this probably more.
One is make the part with the cylindermesh cancollide = false , and put another part under it that doesn't stick out beyond the circle. The second part is so you wont fall through the first one. Make the second one can collide = true.
Or in the wiki you can get the advanced circle script. and create a circle with enough parts to fill in the center. |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 20 Jun 2013 04:41 PM |
sca, thanks. Other person....no....
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| 20 Jun 2013 04:55 PM |
Placing a circle of bricks (via circle script) just inside the cylinder is the most realistic solution, but it eats bricks if you're not careful.
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 20 Jun 2013 05:40 PM |
| If you're concerned about lag at all, you'll want to keep brick count low. The circle script solution isn't exactly efficient in that it will jack up your brick count. |
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| 20 Jun 2013 06:12 PM |
@MahPizza The advanced circle allows you to make a circle with as little as 3 parts.
The line, for angle = 1,360,3 do You would change the 3 to any dividend of 360.
So to get a 3 part circle you would make the line say, for angle = 1,360,120 do
In the wiki search window type 'circle'. The second script is the advanced circle. |
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