swmaniac
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| Joined: 28 Jun 2008 |
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| 18 May 2013 05:41 PM |
An Up Vector is essentially the direction the Humanoid/Part object thinks is "Up." Jumping and standing will attempt to get the humanoid to move/stand in this direction. Humanoids and Parts would fall the direction opposite of their UpVector.
By default, it is 0,1,0. Setting it to 0,-1,0 would have everyone standing on the ceiling. 1,0,0 would have everyone standing on one wall.
Etc. This would allow scripters to make things like spherical worlds, or moving spaceships with artificial gravity far more easily (both are TECHNICALLY possible currently, but the scripter needs to essentially recreate the humanoid object from scratch just to add this 1 property, making it far more work than it should be).
The camera should probably also rotate with the humanoid to keep the controls sensible. |
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syfyguy64
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| Joined: 29 Jul 2011 |
| Total Posts: 5613 |
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| 18 May 2013 05:44 PM |
Support. Although the limits would be the invisible walls about 6k studs from the middle that kill you.
We are the Borg. Resistance is Futile. |
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swmaniac
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| Joined: 28 Jun 2008 |
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| 18 May 2013 05:44 PM |
| Mildly related: Give people the ability to change or disable the level where bricks are removed for falling out of the stage (currently Y: -500). It makes sense for most games, but it kills spaced based games. |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 18 May 2013 05:48 PM |
@Myself.
Also, the level would be changed to the origin - (Customized Distance) * UpVector |
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gargo456
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| Joined: 07 Mar 2009 |
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| 18 May 2013 05:49 PM |
| I see what you're proposing; support. |
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swmaniac
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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StarWars
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| Joined: 04 Jan 2007 |
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| 18 May 2013 07:57 PM |
| Support, Don't know why they haven't done this already. |
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| 18 May 2013 08:02 PM |
Support. It only makes sense.
The camera should be able to have an upvector as well. |
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Plenilune
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| Joined: 10 Apr 2013 |
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| 18 May 2013 08:13 PM |
| This would be very useful, support. Perhaps make a thread about this on IronNoob as well. |
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swmaniac
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rickey684
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sassle12
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| Joined: 26 Sep 2009 |
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| 19 May 2013 01:04 AM |
Could be useful. Somebody will be able to make a gravity script : )
Huge support.
Problems: The default should be 0.00,1.00,0.00 It is much easier to edit and change. Now is it ratioed? So a big baseplate will have more default gravity than a small part? Or is it a ratio? This is one flaw. |
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swmaniac
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| Joined: 28 Jun 2008 |
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| 19 May 2013 01:50 AM |
Responses to problems:
1) Not a problem, that SHOULD be the default. 2) How is it hard? It's just a Vector that the brick thinks is Up. 3) This isn't gravity in and of itself, it's just what DIRECTION the object thinks is up. |
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| 19 May 2013 04:20 AM |
| Make it another big bump, been trying to get that made for ages. |
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swmaniac
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StarWars
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jacob726
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| Joined: 24 Jul 2008 |
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| 22 May 2013 07:43 AM |
Support for both the original idea, and for your addition of being able to change the game limits. (The point at which bricks disappear.)
~>http://www.youtube.com/watch?v=QzuaZR52cXo<~ |
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iGap
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jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 23 May 2013 01:41 PM |
I like it, could be useful in a variety of situations.
Support!
---------------------------------------------------------------------------------------------------------------------------------------Jonman11 | Follow on Twitter @JonathanShepprd | Join my Primary! |
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