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| 15 Jun 2013 10:43 PM |
My idea is to add a feature to get the allies of a group, it would work similar to IsInGroup, but would check if the player was an ally. along with this i suggest many other group functions be added for checking on ally groups. this would greatly improve clan warfare and alliances.
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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| 16 Jun 2013 12:36 AM |
bump
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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| 16 Jun 2013 01:53 AM |
Great idea. You have my support. |
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| 16 Jun 2013 11:54 AM |
bump
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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| 16 Jun 2013 04:41 PM |
rebump
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 16 Jun 2013 04:50 PM |
| Support. It is annoying to say player:IsInGroup(1) or player:IsInGroup(2) or player:IsInGroup(3) or player:IsInGroup(4) etc... |
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| 19 Jun 2013 04:57 PM |
bump
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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| 19 Jun 2013 05:09 PM |
@get: Then use
allies = {1,2,3,4}
function checkAlly(player) for i,v in pairs(allies) do if player:IsInGroup(v) then return true end end return false end
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| 19 Jun 2013 06:35 PM |
| Support! The fact that this has not already been implemented is a mystery to me. |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 20 Jun 2013 08:10 AM |
@Echo No, just use IsAlly :3 |
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| 20 Jun 2013 09:32 PM |
| If only it were that easy :/ |
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xwk
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| Joined: 18 Dec 2010 |
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| 21 Jun 2013 04:09 PM |
@echo
well.... that is kind of the point of this idea....
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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jonman11
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databrain
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| 21 Jun 2013 10:13 PM |
whatMetatable:IsAlly(123456) I don't get it. player:IsAlly? what? What does this method belong to?
Emerson wrote an essay on that |
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Skyman772
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| 23 Jun 2013 02:58 PM |
its basicly a copy of isingroup(groupID)
so for example: if Player:IsAlly(1) then blahblahblah end
so it would check if they are an ally, and if so do whatever
this could be applied to other current group methods to, like for getting ranks of ally groups(assuming they have a similar rank system)
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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Jas1066
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| 23 Jun 2013 03:00 PM |
I likz
"I don't suffer from insanity, I enjoy every minute of it." |
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| 25 Jun 2013 01:11 AM |
bah dah bump
~~If You Say Plz Because It Is Shorter Than Please Then I Will Say No Because It Is Shorter Than Yes~~ |
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sassle12
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| 25 Jun 2013 01:36 AM |
Support 1 Thing though... This ally feature... What about an enemy feature? |
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