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Re: Paladin Tower Defense [WIP]

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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
29 May 2013 09:10 PM
Since 2002, Warcraft III was a big hit across the world. A while ago, a game, called Paladin TD, was made on here. It was quite fun, but I'll explain later. For now, enjoy the rest of this post.

1) Introduction
Paladin TD is a simple send-and-defend tower defense.

The game is a square; 5 players on the top, 5 on the bottom. (The middle is nothing.) The Top 5 players will send to their lefts and defend from the right. This is the opposite on the bottom, due to the sends going in a circle... er... square. This is different with ROBLOX players able to walk around.

You must defend your Fortress. Although it can shoot, you have to place other towers to defend it. Towers can be anything from Watchtowers to Wizard Towers. On the other hand, you need to send out things too. Your sends will rely on pure numbers, sometimes. Sends include Spider Dens, Gelatinous Cubes, and more.

To help you with your economy, you get bonus cash every 30 seconds. Sends go out every 20. Also, you can purchase Gold Mines that will greatly increase your economy each turn. Note: If you sell the Gold Mine, your economy will go back to the original form before you sold it. Gold Mines can be upgraded to Silver Mines, then Diamond Mines. Diamond Mines provide more money than 6 Gold Mines combined, though they are expensive.

[This is the beginning of what would be a guide. What do you guys think? Give some feedback below.]
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
29 May 2013 09:13 PM
>Diamond Mines provide more money than 6 Gold Mines combined, though they are expensive

would it be cheaper to make, like, 10 gold mines than it would be for 1 diamond mine?
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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
29 May 2013 09:14 PM
@evev3

I was thinking about having them have a 5-10 second reduction on the time they take to produce teh m0nehz
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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
30 May 2013 04:09 PM
dem bumps
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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
01 Jun 2013 03:03 PM
another bump ;_;
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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
15 Jun 2013 05:25 PM
14 days later...
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xXcandyXx is not online. xXcandyXx
Joined: 09 Mar 2009
Total Posts: 10415
16 Jun 2013 07:22 PM
I'm actually testing out a MIDI to put into the game

makes things more interesting...
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