meldo
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| Joined: 04 Nov 2008 |
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| 11 Jun 2013 07:11 AM |
they've literally revolutionized nothing
i dare you to name one thing they've revolutionized other than platformers (which they hardly revolutionized)
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xcalibur
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| 11 Jun 2013 07:14 AM |
Legend of Zelda
They were the first people to make 3d work. |
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meldo
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| 11 Jun 2013 07:16 AM |
Excuse me, but Maze War did 3D back in 1974.
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xcalibur
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| 11 Jun 2013 07:16 AM |
| Also, their consoles. Appeasing the casual market if what they may be doing, but they're pioneers, paving the path clear for others to take |
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meldo
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| 11 Jun 2013 07:17 AM |
How does appeasing to casuals == Revolutionary
Also name one thing they've pioneered
I dare you
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xcalibur
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| 11 Jun 2013 07:18 AM |
Meldo I don't mean that way, I mean the fact that they managed to create the Z-targeting system, changing alot of the ways of battle and how 3d cameras work, atleast on a fundamental level |
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xcalibur
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meldo
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| 11 Jun 2013 07:18 AM |
How is target locking revolutionary? It casualizes game and removes all skill required.
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xcalibur
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| 11 Jun 2013 07:20 AM |
meldo
Play legend of zelda again and tell me that
Target locking is necessary on much more complex skill based melee systems
it's essentially punch out in a free arena
Or have you played too many shooters to remember that things didn't always have guns? |
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meldo
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| 11 Jun 2013 07:20 AM |
"Power Glove"
Fair enough I suppose, but it wasn't exactly revolutionary. Being the first isn't exactly revolutionizing it.
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xcalibur
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| 11 Jun 2013 07:20 AM |
| Also, their d-pad is amazing. |
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xcalibur
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| 11 Jun 2013 07:21 AM |
@meldo If you say being the first isn't revolutionary, WHY IN THE WORLD DID YOU SAY MAZE WORLD 3D. |
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meldo
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| 11 Jun 2013 07:22 AM |
"wireless controller?"
Atari CX-42
"meldo
Play legend of zelda again and tell me that
Target locking is necessary on much more complex skill based melee systems
it's essentially punch out in a free arena
Or have you played too many shooters to remember that things didn't always have guns?"
I have played the series. It entirely ruins any skill required and actually over complexes things to the point where the game can be unplayable at times.
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meldo
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| 11 Jun 2013 07:22 AM |
"If you say being the first isn't revolutionary, WHY IN THE WORLD DID YOU SAY MAZE WORLD 3D."
Because it actually made it work. The power glove wasn't a large success at all, thus didn't revolutionize it.
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xcalibur
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| 11 Jun 2013 07:23 AM |
@meldo
Dude, revolutionizing something does not mean to perfect the craft, it's to add something new or break the fundamentals establishing new roots. I would state Resident Evil 4 as an example. |
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LunarMare
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| 11 Jun 2013 07:24 AM |
| they haven't made anything truly innovative in at least 15 years. |
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| 11 Jun 2013 07:25 AM |
| What system, what year did the CX come out? |
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meldo
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| 11 Jun 2013 07:25 AM |
If it doesn't mean to perfect it, then RE4 is not revolutionary as it is not the first survival horror?
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xcalibur
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| 11 Jun 2013 07:26 AM |
@meldo
Well, legend of zelda's systems laid a bit of the groundwork for dark/demon souls' mechanics. Though I don't see how it over complicates things (I'm going with the ocarina of time game here, because that's the first appearance of the Z-targeting system.) |
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meldo
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| 11 Jun 2013 07:26 AM |
"What system, what year did the CX come out?"
Atari 2600
Year is uncertain as I cannot find much information on it, sadly
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xcalibur
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| 11 Jun 2013 07:28 AM |
meldo
Know I feel like you're stating things I'm not implying in my posts. I'm stating Resident Evil 4 because it broke away from the first three games' mechanics, and established a whole new set of rules on its own- rules that are being used to this day with the dawn of 3rd person shooters. |
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xcalibur
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| 11 Jun 2013 07:28 AM |
@Lunar
It's only because people are not that easy to impress anymore. |
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meldo
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| 11 Jun 2013 07:29 AM |
"Well, legend of zelda's systems laid a bit of the groundwork for dark/demon souls' mechanics. Though I don't see how it over complicates things"
And I oppose Dark/Demon's Souls mechanics as they make the game insanely easy and it could have been implemented in a much better way.
And perhaps over complicate wasn't the correct phrase. An example of what I mean is that when locking onto an enemy, it can cause your camera to absolutely flip out. (e.g. Phantom Ganon, OoT)
"Know I feel like you're stating things I'm not implying in my posts. I'm stating Resident Evil 4 because it broke away from the first three games' mechanics, and established a whole new set of rules on its own- rules that are being used to this day with the dawn of 3rd person shooters."
Or perhaps you are not being clear enough on what you are trying to say? Also what exactly did they bring to the table that modern 3rd Person shooters still use?
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