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ROBLOX Forum » Game Creation and Development » Scripters
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Re: there, made a script to stop the exploit

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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
11 Jun 2013 08:31 PM
100% works

tested

may delete some laggy players, but if they are lagging to the point which this script removes them, i doubt they could even play the game.

http://www.roblox.com/Anti-Exploit-place?id=55430262
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Xetis is not online. Xetis
Joined: 04 May 2013
Total Posts: 2228
11 Jun 2013 08:33 PM
So it's based on how much you lag??
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
11 Jun 2013 08:33 PM
Umm, except that the exploit doesn't have to stop any scripts from running...?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
11 Jun 2013 08:35 PM
[ Content Deleted ]
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Parthax is not online. Parthax
Joined: 27 Apr 2011
Total Posts: 6941
11 Jun 2013 08:46 PM
is there any way to stop fps throttling now :D
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
11 Jun 2013 08:49 PM
There is. I think it was using network controller(Might not be correct), to count physics fps. 30 fps is normal, 40+ fps throttle or bad lag.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
11 Jun 2013 08:51 PM
@render

you can't base everything on technical stuff all the time.

think about the majority of the exploiters out there, all they do is run some free modeled admin commands which obviously have to rely on the player actually being there.

and sure they can just run it quickly and do the command, but they are probably not thinking of doing that when they first enter the game. and knowing their average, stupid, 10-year-old mentailities, they will get scared off on the first attempt.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
11 Jun 2013 08:53 PM
@XSIXx calling them exploiters is insulting the ones who make it.
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
11 Jun 2013 09:39 PM
cool, wouldn't stop some people but still good.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
11 Jun 2013 09:47 PM
Not allowing to reset, would block a bit more, I would think.
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InternalRecursion is not online. InternalRecursion
Joined: 30 Dec 2012
Total Posts: 349
11 Jun 2013 09:52 PM
You don't have to reset just to execute code.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
11 Jun 2013 09:54 PM
Well, seeing that half of the exploiters I saw, had to reset for it to take effect. Then I would assume, that for some exploits, it does?
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
11 Jun 2013 09:55 PM
But they were mostly Admin Commands, So I guess so.
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
12 Jun 2013 11:41 AM
...
You wouldn't know. Have you breakpointed the address it prints out for Lua hooking?
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apdapreturns is not online. apdapreturns
Joined: 31 Mar 2012
Total Posts: 1627
12 Jun 2013 12:29 PM
Didn't approve..

Got to exploit on it without no ban
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lucas668 is not online. lucas668
Joined: 18 Jun 2008
Total Posts: 6183
12 Jun 2013 12:42 PM
Don't they just change the local animation script in characters? Why don't we just delete that and replace it with a global one that does the same thing?
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
12 Jun 2013 12:43 PM
cannot. let. place. win.
http://puu.sh/3e8WZ.png
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
12 Jun 2013 12:44 PM
@lucas
Because then they'd hook into CoreScripts
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lucas668 is not online. lucas668
Joined: 18 Jun 2008
Total Posts: 6183
12 Jun 2013 12:47 PM
Then we leave it there but disable it? And then put in the global one?
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SirMelton is not online. SirMelton
Joined: 05 Jun 2013
Total Posts: 551
12 Jun 2013 12:50 PM
Why am I unable to stay at the game, Booing?
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
12 Jun 2013 03:42 PM
> Note, each event creates a new thread, no need for that Spawn.
Is this a recent change?
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
12 Jun 2013 03:46 PM
Pretty sure it's always done that - makes sense, or else every part.Touch that needs a loop wouldn't need a debounce.
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uyjulian is not online. uyjulian
Joined: 29 Nov 2012
Total Posts: 1214
12 Jun 2013 04:09 PM
@RenderSettings Yes, that is correct.
However if there is an error, the event would be disconnected.
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robox44 is not online. robox44
Joined: 16 Sep 2008
Total Posts: 737
12 Jun 2013 04:34 PM
considering it's based on how laggy they are, people on good computers won't be detected....
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nairod7 is not online. nairod7
Joined: 26 Mar 2010
Total Posts: 869
12 Jun 2013 04:38 PM
Why don't you just make a server-sided script which will parent a localscript to each players, make that localscript change something like its name and make the serverscript check if the name has changed or not (which mean if this localscript's been hooked by an exploit)? Maybe I'm wrong somewhere.
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