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| 08 Jun 2013 07:30 PM |
Those who support meshes realize they are vital to Roblox, and allowing users to be creative. Those who do not support meshes realize that moderation would be near impossible, and illegal meshes and lag would be rampant.
I would like to propose a solution BOTH sides can agree on: Brick Merging.
Do you know what a bricks 'formfactor' is? We should be able to create 'free transform' bricks, where we can grab and move the individual vertices. Then, we should be able to combine and split apart these bricks, using easy-to-use plugins. This would be 'brick merging'.
This would allow us the same freedom as creating user meshes, but not require all of the additional moderation and dispute. Essentially, it would be like c-framing 2.0.
-Here is the basic outline: 1. We would be able to move the individual vertices of bricks, or 'sculpt' them the way we want, using a new formfactor. 2. We would be able to combine and split bricks. 3. We would be able to eliminate unneeded overlapping portions of bricks, improving performance and getting rid of lag.
Please, do give your input. If you do not agree, please state why. |
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Donutlova
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| Joined: 08 May 2012 |
| Total Posts: 5340 |
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| 08 Jun 2013 07:32 PM |
We have C-framing for a reason
no support |
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| 08 Jun 2013 07:33 PM |
| @Donut, but fter CFraming the bricks you can then make the two become one eliminating the rendering of two bricks but now making it one. Like say I made a car frame, I could merge it and then just ad the frame, which is one brick to a chasis making a car that was 200 bricks just 8. |
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| 08 Jun 2013 07:34 PM |
We have C-framing for a reason
no support -------------------------------------------------------- All this would be doing is allowing c-framing that we already have, but allowing us to 'combine' the bricks, so none of the overlapping areas would be rendered. This would improve c-framing, because the jittery,glitchy area would be gone.
Your logic makes no sense. |
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Donutlova
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| Joined: 08 May 2012 |
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| 08 Jun 2013 07:35 PM |
| The part I don't like tho is that people with no building skills can just build a detailed game in under 2 hours |
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| 08 Jun 2013 07:37 PM |
The part I don't like tho is that people with no building skills can just build a detailed game in under 2 hours ----------------------------------------------------------------------------------------------------------------- No, the same c-framing would still be required. It would just allow those would can c-frame to make high quality models.
But If you don't support, its fine. You have a right to your own opinion. |
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Donutlova
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| Joined: 08 May 2012 |
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| 08 Jun 2013 07:38 PM |
| Explain more. You can still take skill and CFrame but in the end just merge all bricks together and get less lagg being you have less to render, you still take skill to build the object but you make it not have to render the un shown parts and you are rendering 1 brick not 200 making MUCH less lagg. |
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| 08 Jun 2013 07:39 PM |
| Thank you Donutlova. I appreciate it. |
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| 08 Jun 2013 07:44 PM |
| chiefjustus is online. We better cross our fingers that he sees this. |
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| 08 Jun 2013 07:49 PM |
| Chief, If you're reading this I just want you to know that this will improve robloxes community making them less angry and stop them from starting lag riots. |
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| 08 Jun 2013 07:56 PM |
| Oh and maybe when they are joined, the free space will still be considered free space and not have the whole thing be one virtual brick. |
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| 08 Jun 2013 07:57 PM |
| Of course. Collision will be rendered just like normal. |
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| 08 Jun 2013 08:20 PM |
| And a setting to turn all bricks one color or have each section or part have its own color |
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| 08 Jun 2013 09:27 PM |
| i did not understand a word you said but i support |
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| 09 Jun 2013 01:12 AM |
Support this, it sounds like a great idea.
I do, however, prefer to use 3DS Max to model, but yes, as you said, "too hard to moderate". Apparently.
wait() end end --ends forum post |
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| 09 Jun 2013 01:13 AM |
| thanks shooter, its not like we will get noticed but I like hearing the communitys ideas, haha |
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