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| 15 Nov 2009 11:02 AM |
In the ruined world of Neocide, Duel Monsters wasn't just a game; it was the only way to survive. The reason for all of this was because of a tournament, called the Forces of Heart Tournament. In it, during the Championship Round, a un-summoned Monster appeared. It speaked, saying "The Forces... are awakened." As it spoke, the Stadium started collapsing as the other buildings also collapsed. Soon, Neocide was nothing but rubble and burning Duel Cards. The Champion and the Challenger were gone. The only things remaining were they're Decks and Duel Disks.
Several years later, the land was semi-restored. But a new threat emerged: Force of Dark, the Monster that appeared at the Tournament. Along with power-crazed duelists, it consumed the Light of each duelist: his/her deck. It was restored, but darkened. It changed the Duelist's heart. It made him/her a Nerco Card. They eventually formed a army of Necro Cards. Most feared them, while others fought back, forming the United Decks Army.
The Ultimate Showdown of Light and Dark has begun.
Play you're Cards to survive.
RULES
No instantly drawing all five Exodia Pieces.
No Synchro Monsters.
No ubering.
No one-shot kills.
YOU CANNOT BE A MAIN CHRACTER FROM ANY SERIES (Original, GX, 5Ds, NO.)
NO EGYPTIAN GOD CARDS
CHAR
Name: Age: Gender: Species: Appearance: Bio: -------------- Deck Name: Number of Cards: (Cannot be over 80, must be atleast 40.) Low Level Monsters: (1-4 Stars) Middle Level Monsters: (5-6 Stars) High Level Monsters: (7-8 Stars) Spells: Traps:
Mine comes next. |
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| 15 Nov 2009 11:34 AM |
Mine:
Name: Iku Uzimachi Age: 12 Gender: M Species: Human Appearance: White Jeans, Sky Blue T-Shirt, Spikey Black Hair, Black Shoes, Camo Back Pack, Green Eyes Bio: The Challenger's young brother. Created his own Deck. -------------- Deck Name: Unity Hero Number of Cards: 42 Low Level Monsters:
Unity Hero Screech X2
Unity Hero Gravel Shooter X2
Unity Hero Jinx X1
Unity Hero Tyro X3
Switch Sword X2
Switch Shield X2
Uity Hero Flash X3 ------------------ Middle Level Monsters:
Unity Hero Drago X3
Unity Hero Storm Tamer X1
Unity Hero Song Sword X2
Unity Hero Mirror X1 ----------------------- High Level Monsters:
Unity Hero Dark Fang X1
Unity Hero Light Claw X1 -------------------------- Spells:
Shieldless Hero X3
Future Sight X3
Near Sighted X3
Unity Blast X1
Reversed Mirror X3
Traps:
Unity Stopper X3
Force of Unity X2 |
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| 01 Jun 2013 04:52 AM |
Name: Dusk Age: 14 Gender: M Species: Human Appearance: Silver long hair, dark brown eyes, purple and black jacket, black duel disk, black T- Shirt Bio: Living alone as a rouge, he was hired by The Force of Dark.
Deck Name: Dark Law *ally of justice* (Could I please use synchros?)
Monsters: AOJ Nullifier X2 AOJ Uknown Crusher X3 AOJ Searcher X1 AOJ Enemy Catcher X 2 AOJ Unlimiter X 2 AOJ Garodholg X 2 Ally Mind X 3 AOJ Quarantine X 2 AOJ Thousand Arms X3 Ally Salvo X 3 Cyber Phoenix X2 AOJ Catastor X3 AOJ Decesive Armor X 3 AOJ Light Gazer X 1 AOJ Field Marshal X1 Cyber Jar X1 Spells Reasoning X1 Allure Of Darkness X1 Monster Reborn X1 Brain Control X1 Swords OF Concealing Light X 2
Traps DNA Transplant X3 Imperial Custom X2 Solemn Judgement X1 Bottomless Trap Hole X2 Dark Bribe X1 Call Of The Haunted X1
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| 01 Jun 2013 06:18 AM |
| OH. MY. GAWD. Yugioh Roleplay! Yes! I love you! |
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 06:26 AM |
| Seconded, I love you, man. |
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| 01 Jun 2013 06:29 AM |
| One thing though, it isn't just gonna be dueling is it? :S I want to actually have a plot! xD |
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| 01 Jun 2013 06:30 AM |
Also, I want to be a character who is dark.
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 06:30 AM |
| I'm pretty sure that you need to invent your own cards, this just makes it cooler. This way, your opponents wont know what to expect. |
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| 01 Jun 2013 06:31 AM |
| Ugh, Then I need to think of EFFECTS. Ack. Actually, I'll do it. |
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 06:34 AM |
| Ha, I'm gonna improvise my card effects. Make them up to negate everything my opponent does during a duel. Just kidding. |
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| 01 Jun 2013 06:38 AM |
| Go to yugioh card maker, And STEEEEEL peoples ideas *ahem* I mean BORROW peoples ideas >_> |
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| 01 Jun 2013 07:04 AM |
| Found a series of COOL LOOKING ART, gonna make a deck out ofit. |
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 07:19 AM |
CHAR
Name: Makoto Pakura Age: 13 Gender: Male Species: Human Appearance: Red, sandy hair. Caramel eyes. Fair peach skin, and fine build. Wears a black t-shirt; with a black, yellow outlined jacket on top. Wears a pair of jeans, and sneakers. Bio: A normal duelist. Past shall be revealed throughout the roleplay. -------------- Deck Name: The Lost Desert Number of Cards: 40 Low Level Monsters:
Ursher, Mercenary of the Lost Desert Level: 4 Type: Earth [Warrior/Effect] When this card is Normal Summoned successfully, add 1 Sand Counter to a monster on the field. Once per turn, you can remove 2 Sand Counters from this card to have this card attack twice during this turn's battle phase. ATK/1800 DEF/1200 x3
Minkau, Merchant of the Lost Desert Level: 2 Type: Wind [Beast-Warrior/Effect] Flip: Put 2 Sand Counters on any monster on your side of the field. Add 1 "Lost Desert-Sandsea" from your deck or graveyard to your hand. ATK/200 DEF/300 x2
Drustin, Wiseman of the Lost Desert Level: 4 Type: Earth [Spellcaster/Effect] Once per turn, you can place 1 Sand Counter on a monster on your side of the field. Remove 3 Sand Counters from this card to destroy 1 Spell or Trap card on the field. ATK/1600 DEF/1300
Cactine, Vender of the Lost Desert Level: 3 Type: Water [Plant/Effect] Discard this card to increase your life points by 300, and place 1 Sand Counter on 1 card on the field. ATK/1300 DEF/1900 x3
Cayote, Scavenger of the Lost Desert Level: 4 Type: Dark [Beast/Effect] When this card destroys a monster by battle and sends it to the graveyard, increase your life points by the half of the original ATK of the destroyed monster. Once per turn, you can place 1 Sand Counter on 1 card on the field, this card can not attack during the turn you have activated this effect. ATK/1700 DEF/900 x2
Ailas, Spirit of the Lost Desert Level: 4 Type: Earth [Warrior/Spirit] This card returns to the owner's hand during your end phase. When this card is Normal Summoned, place 1 Sand Counters on 1 card on the field. When this card returns to its owner's hand, you can remove 3 Sand Counters from 1 card to return 1 set card your opponent controls to their hand. ATK/1200 DEF/500 x2
Braddlan, Prince of the Lost Desert Level: 4 Type: Light [Beast-Warrior/Effect] Once per turn, you can move one Sand Counter from a card that has any on to this card. You can remove 3 Sand Counters from this card to destroy 1 monster on your opponent's side of the field. This card's control can not be shifted. ATK/1950 DEF/700 x2
Gale, Guide of the Lost Desert Level: 2 Type: Earth [Insect/Effect] Flip: Add 1 "Lost Desert-Sandsea" from your deck to your hand. ATK/300 DEF/200 x2
Sacred Lamp of the Lost Desert Level: 1 Type: Fire [Machine/Effect] Flip: Remove 5 Sand Counters to add 1 "Dra RaGu'ul, Djinn of the Lost Desert" from your deck or graveyard to your hand. Place 1 Sand Counter on 1 card on the field. ATK/100 DEF/100 x2
Middle Level Monsters: (5-6 Stars)
Gilas, Monster of the Lost Desert Level: 6 Type: Earth [Reptile/Effect] Once per turn place 1 Sand Counter on this card. Remove 5 Sand Counters from this card to inflict 1500 damage to your opponent. When this card attacks a defense position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent. ATK/2600 DEF/1000 x2
High Level Monsters: (7-8 Stars)
Tremoris, Horror of the Lost Desert Level: 10 Type: Earth [Beast/Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 10 Sand Counters from the field on the same turn while there is a "Lost Desert-Sandsea" on the field. This card cannot be targeted and is unaffected by your opponents Spells or Traps. When this card is Flip Summoned, destroy all face-up monsters your opponent controls. If there is no face up "Lost Desert- Sandsea" on the field, destroy this card. ATK/4000 DEF/3500
Dra RaGu'ul, Djinn of the Lost Desert Level: 8 Type: Fire [Spellcaster/Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Sacred Lamp of the Lost Desert" from your hand, field, or graveyard. When this card is Special Summoned, return all of your opponents monsters' to their hand. This card cannot attack during the turn that you activated this effect. This card cannot be destroyed by battle. ATK/3300 DEF/0
Spells:
Lost Desert-Sandsea Field Spell Card All "Lost Desert" monsters on your side of the field gain 100 ATK for each Sand Counter on them. During each of your Standby Phases place 1 Sand Counter on this card. When this card is destroyed, remove all Sand Counters from each monster you control. x3
Great Sandstorm Continuous Spell Card During each of your Standby Phases as long as there is a "Lost Desert-Sandsea" on the field, place 1 Sand Counter on this card.
Sandsea Relic- Qazan Quick-Play Target one "Lost Desert" monster that you control. This turn, it cannot be destroyed by battle. x2
Missing Caravan- Target one Spell or Trap card that you opponent controls, and destroy it. You must remove 2 Sand Counters to activate and resolve this effect. x3
Fallen to the Throne- Target one "Lost Desert" monster that you control. Place 5 Sand Counters on it. During you End phase, destroy that card. x3
Traps: Sandsea Relic- Olüm Target one face-up monster that you opponent controls, destroy it. You must control remove 3 Sand Counters to activate and resolve this effect. x2
Sandsea Relic- Axir Continuos Trap Card When this card is activated, place 3 Sand Counters on this card. Once per turn, you can remove 1 Sand Counter from this card, to place it on another card on the field. x2
Sand Tsunami- Destroy all cards with Sand Counters on them, except "Lost Desert" cards.
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 07:20 AM |
| Wow, that took a long time. |
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hatfat121
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| Joined: 10 Jan 2010 |
| Total Posts: 5266 |
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| 01 Jun 2013 07:25 AM |
| Do you have to make up your own cards or can you use actual decks |
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hatfat121
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| Joined: 10 Jan 2010 |
| Total Posts: 5266 |
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| 01 Jun 2013 08:20 AM |
Name: Oromis Fusaro Age:15 Gender:Male Species:Human Appearance:Long white/silvery hair, Ears slightly more pointed then round, brownish tunic,white pantaloons,pointed nose and blue eyes,not tall but not short Bio:Although not old his hair is silver making it look like he is very elderly. He is a wise duelist who is obsessed with magic and spellcasters. Oromis's goal is to one day master dueling and one day join in archaeological expedition to the tombs of the prophecies -------------- {If we have to make up our cards than I can change this} Deck Name: Number of Cards: 40 Low Level Monsters: Breaker The Magical Warrior x 3 Justice Of Prophecy x 2 Spellbook Magician Of Prophecy x 3 Temperance Of Prophecy x 2 Middle Level Monsters: {None} High Level Monsters: High Priestess Of Prophecy x 3 The World Of Prophecy x 2 Spells: Spellbook Of Eternity x 3 Spellbook Of Fate x 2 Spellbook Of Judgment x 3 Spellbook Of Life x 2 Spellbook Of Power x 3 Spellbook Of Secrets x 2 Spellbook Of The Master x 2 Spellbook Of Wisdom x 3 Spellbook Star Hall x 1 The Grand Spellbook Tower x 3 Traps: {None}
Extra Deck: Gachi Gachi Gantetsu x 2 Hierophant Of Prophecy x 2 Number 9: Dyson Sphere x 1 Number 11: Big Eye x 1 Mecha Phantom Beast Dracossac x 1 Empress Of Prophecy x1 |
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hatfat121
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| Joined: 10 Jan 2010 |
| Total Posts: 5266 |
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| 01 Jun 2013 10:03 AM |
| am I allowed to use this deck? |
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Quasar99
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| Joined: 21 Nov 2009 |
| Total Posts: 9328 |
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| 01 Jun 2013 10:05 AM |
GUYS. THIS RP IS FROM 2009.
would you like fries with that. |
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 10:08 AM |
NOOOO, my beautiful work! All for nothing! Curse you, unobservant mind!
I now suggest that ownership of this roleplay shifts to me. Let us begin. |
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fathat121
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| Joined: 26 Dec 2009 |
| Total Posts: 1926 |
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| 01 Jun 2013 10:21 AM |
| We could just make a better idea, Piratepad? :3 |
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| 01 Jun 2013 10:25 AM |
| I made it :D Join when you wanna. |
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| 01 Jun 2013 11:05 AM |
| Fathat, are we still allowed to make custom cards? |
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| 01 Jun 2013 02:21 PM |
my turn
Name: Luke Anderson Age: 8 Gender: Male Species: Human Appearance: brown hair, grey eyes, blue shirt, khakis, yellow shoes, red cap Bio: Luke loved playing duel monsters online until he got his own cards. He learned alot through playing online and became really good at duel monsters. Almost good enough to be the second youngest duelist prodidgy. His goal is to find and beat rebecca hawkins. Luke gets good luck more then average. -------------- Deck Name: Dueling charm Number of Cards: 61 Low Level Monsters:
Crystal beast ruby carbuncle X1
Crystal beast amber mammoth X1
Crystal beast topaz tiger X1
Crystal beast amethyst cat X1
Crystal beast emerald turtle X1
Crystal beast colbat eagle X1
Phantom skyblaster X1
Grave squirmer X1
Elemental hero avian X1
Elemental hero burstinatrix X1
Elemental hero clayman X1
Elemental hero sparkman X1
Elemental hero bubbleman X1
Winged kuriboh X1
Wroughtweiler X1
Dark catapulter X1
Middle Level Monsters:
Magna-slash dragon X1
Gravi-crush dragon X1
Elemental hero flame wingman X1
Elemental hero thunder giant X1
Elemental hero steam healer X1
Elemental hero Rampart blaster X1
High Level Monsters:
Grinder golem X1
Winged kuriboh LV10 X1
Spells:
Twister X1
Crystal beacon X1
Crystal blessing X1
Crystal abundance X1
Crystal promise X1
Ancient city - rainbow ruins X1
Hand destruction X1
Crystal release X1
Crystal tree X1
Polymerization X2
Fusion sage X1
H - Heated heart X1
E - Emergency call X1
R - Righteous justice X1
O - Oversoul X1
The warrior returing alive X1
Feather shot X1
Transcendent wings X1
Bubble shuffle X1
Spark blaster X1
Skyscraper X1
Burst return X1
Bubble blaster X1
Bubble illusion X1
Drop the act X1*
Traps:
Triggered summon X1
Last resort X1
Crystal raigeki X1
Crystal counter X1
Crystal pair X1
A hero emerges X1
Draining shield X1
Negate attack X1
Hero signal X1
Feather wind X1
Clay charge X1
*Drop the act is a magic card i made myself. effect: Pick one of your oppenents face up monster and set it to its original attack
[<~ licensed stuffed animal amusement park operator ~>] |
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| 01 Jun 2013 02:23 PM |
Thats alot of cards o.o and that took forever DX
[<~ licensed stuffed animal amusement park operator ~>] |
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