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Re: Whats the most messy script you've seen?

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SparkyMac is not online. SparkyMac
Joined: 27 Jul 2012
Total Posts: 1863
09 Jun 2013 09:14 AM
Post here. Mine is the scythe script it was really messy.
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
09 Jun 2013 09:19 AM
My own project im working on right now.
I think this is too messy, dont really like it.

pastebin/W13UF3WF
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Oreology is not online. Oreology
Joined: 15 Sep 2012
Total Posts: 507
09 Jun 2013 09:21 AM
evarything i maik is durr messy !!!!!!

No, it's not biology or psychology, it's oreology. The study of attraction.
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SparkyMac is not online. SparkyMac
Joined: 27 Jul 2012
Total Posts: 1863
09 Jun 2013 09:22 AM
Neater than scythe, Also is that
a mini
game script?
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
09 Jun 2013 09:23 AM
Thats just the serverside script, everything else is handled clientside.
Its actually another dayz clone, not designed to copy anyones ideas, just for lulz, and love for scripting
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SparkyMac is not online. SparkyMac
Joined: 27 Jul 2012
Total Posts: 1863
09 Jun 2013 09:31 AM
You should make a Dayz game. It would be pretty cool.
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1waffle1 is online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
09 Jun 2013 09:31 AM
The old character animation handler.
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Atzem is not online. Atzem
Joined: 14 Aug 2010
Total Posts: 35
09 Jun 2013 09:32 AM
one of my places scripts i made 2 years ago
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
09 Jun 2013 09:33 AM
Either Kohl's admin commands or Person299's admin commands

http://youtu.be/-NuONuafxwk
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apdapreturns is online. apdapreturns
Joined: 31 Mar 2012
Total Posts: 1627
09 Jun 2013 09:47 AM
Kohl's admin.. Too messy
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ZekeZakKaz is not online. ZekeZakKaz
Joined: 31 Mar 2012
Total Posts: 13907
09 Jun 2013 10:16 AM
[ Content Deleted ]
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sckumtest is not online. sckumtest
Joined: 16 Dec 2014
Total Posts: 11
09 Jun 2013 10:17 AM
person299 admin
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
09 Jun 2013 12:11 PM
You mean the most messy script that actually works, right?

I will post some random ones now lol :P.

local erhwrowheruihweuirhwehwuethwebtrehtruetretretretretre = 1+234323423423423423423423423423423422423423432423
print(math.ceil(math.cos(math.deg(math.rad(24324234234234234234234234234234234234234*erhwrowheruihweuirhwehwuethwebtrehtruetretretretretre/1342342342343)))))

This code will work perfectly lol. Enjoy.

-- cardgamechampion/AlternativeAcc
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
09 Jun 2013 12:28 PM
a = game.Workspace.66666666666666666666666666666666666.Value/2

function SatanWasHere()
if a == 1 then a*a*a*a*a*a*a*(game.Workspace.66666666666666666666666666666666666.Value/2)*(game.Workspace.66666666666666666666666666666666666.Value/2)*3.14159
end
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
09 Jun 2013 12:33 PM
My own.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
09 Jun 2013 12:39 PM
local ashdsahdhashgkdahsdkashdkashkdashkdaskdhaskjdhakjsdkashdaskjhdaskdaskjdaskjdakshdkjashdkashdaskhdkasdhaskdhaskhdaskjhdashdsakhdkashdkasjhdaskhdaksdhakshdkasdkjasdhkasdhasdjkahsdkajshdakshdkashdkashdkashdkashdkajshdkashdashdkajshdkajsdhakjshdaksdhakjshd = 50

for asdhsjkdahskjdhakshdashdkashdkjasdkahsdaksjdhaskjhdkasjhkjdhaskhdaskjdasdhasdhakshdkasdkjhkhgjskhhkjghjgdjhgfgdghuydafshgfgaswefewgyfuyewafuyewgyfweygfywyuewgfyguewagyuyghuwbfuiew = 1, 10 do
ashdsahdhashgkdahsdkashdkashkdashkdaskdhaskjdhakjsdkashdaskjhdaskdaskjdaskjdakshdkjashdkashdaskhdkasdhaskdhaskhdaskjhdashdsakhdkashdkasjhdaskhdaksdhakshdkasdkjasdhkasdhasdjkahsdkajshdakshdkashdkashdkashdkashdkajshdkashdashdkajshdkajsdhakjshdaksdhakjshd = ashdsahdhashgkdahsdkashdkashkdashkdaskdhaskjdhakjsdkashdaskjhdaskdaskjdaskjdakshdkjashdkashdaskhdkasdhaskdhaskhdaskjhdashdsakhdkashdkasjhdaskhdaksdhakshdkasdkjasdhkasdhasdjkahsdkajshdakshdkashdkashdkashdkashdkajshdkashdashdkajshdkajsdhakjshdaksdhakjshd^ashdsahdhashgkdahsdkashdkashkdashkdaskdhaskjdhakjsdkashdaskjhdaskdaskjdaskjdakshdkjashdkashdaskhdkasdhaskdhaskhdaskjhdashdsakhdkashdkasjhdaskhdaksdhakshdkasdkjasdhkasdhasdjkahsdkajshdakshdkashdkashdkashdkashdkajshdkashdashdkajshdkajsdhakjshdaksdhakjshd
end

print(ashdsahdhashgkdahsdkashdkashkdashkdaskdhaskjdhakjsdkashdaskjhdaskdaskjdaskjdakshdkjashdkashdaskhdkasdhaskdhaskhdaskjhdashdsakhdkashdkasjhdaskhdaksdhakshdkasdkjasdhkasdhasdjkahsdkajshdakshdkashdkashdkashdkashdkajshdkashdashdkajshdkajsdhakjshdaksdhakjshd)

http://youtu.be/-NuONuafxwk
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BeatTheRawMeat is not online. BeatTheRawMeat
Joined: 18 Jan 2013
Total Posts: 111
09 Jun 2013 12:52 PM
My grenade launcher script. It is like building a small house then building a larger mansion side-ways on the roof of the smaller house.

local Tool = script.Parent
local DB = false
local Wait = 0.6 -- Tf2 wiki reload speed
local Velocity = 140
local GrenadeVelocity = 140 -- Rather high, but whatevar
local Ammo = script.Parent.Ammo
local Grenade = Instance.new("Part") -- Base Grenade
local MaxDamage = 65
local MinDamage = 35
local DirectHit = 125
local MaxCharacterDamage = 45
local ExplosionWait = 1.28
Grenade.Name = "Grenade"
Grenade.Locked = true
Grenade.FormFactor = "Custom"
Grenade.Size = Vector3.new(1,1,1.5)
Grenade.BrickColor = BrickColor.new("Sand red")
Grenade.BottomSurface = "Smooth"
Grenade.TopSurface = "Smooth"
Grenade.Elasticity = 0
Grenade.Friction = 1.2
function tag(Humanoid)
local Tag = Instance.new("ObjectValue")
Tag.Value = game.Players[script.Parent.Parent.Name]
Tag.Name = "creator"
Tag.Parent = Humanoid
game:GetService("Debris"):AddItem(Tag,2) -- Tags need to expire.
end

function detect()
end
function explodeGrenade(Part,Bullet,primed,k)
if Bullet == nil then return end
if k then k:disconnect() end
print("No Delay: "..tostring(primed))
--if hitdb then hitdb = false else return end
print("Disconnected!")
if Part then
if Part.Parent:findFirstChild("Humanoid") == nil or Part.Parent == script.Parent.Parent then -- if he don't hit a humanoid.
if primed == false then -- if the thing isn't needed to explode immediatly.
wait(ExplosionWait)
end
else
if Part.Parent.Humanoid ~= script.Parent.Parent.Humanoid then
tag(Part.Parent.Humanoid)
Part.Parent.Humanoid:TakeDamage(DirectHit)
--Bullet:Remove()
--return
end
end -- Allows for direct hits.
end
if Bullet == nil then return end
if Bullet.Parent == nil then return end
print("Finished Humanoid Check / Primed Wait!")
local Effect = Instance.new("Explosion",game.Workspace)
Effect.Position = Bullet.Position
Effect.BlastPressure = 0 -- Non-Lethal Explosion.
if Bullet then -- Let the explosionsssss begginnssss
--if Part.Parent == script.Parent.Parent then return end
--Bullet.Explosion:Play()
if Bullet == nil then return end
if Bullet.Parent == nil then return end
print("Creating Simulated Explosion")
local Bomb = Bullet
local Table = {}
local Distance = 12
local Velocity = 120
function Check(Item)
if Item:IsA("BasePart") and Item.Name ~= "Terrain" then
if Item.Anchored ~= true and (Item.Position - Bomb.Position).magnitude < Distance then
table.insert(Table, 1,Item)
end
elseif Item:IsA("Model") or Item:IsA("Hat") or Item:IsA("Tool") or Item == game.Workspace then
local Child = Item:GetChildren()
for i = 1, #Child do
Check(Child[i])
end
elseif Item:IsA("Humanoid") then
tag(Item)
local Torso = Item.Parent.Torso
local PercentAway = (Torso.Position - Bomb.Position).magnitude / Distance -- How much percent we are from the base.
local PercentReduction = 1 - PercentAway -- How much percent to remove from the max damage.
if PercentReduction > 0 then
if Item ~= script.Parent.Parent.Humanoid then
local CalcDamage = PercentReduction * MaxDamage -- How much damage to give the humanoid.
if CalcDamage > MinDamage then
Item:TakeDamage(CalcDamage)
else
Item:TakeDamage(MinDamage)
end
else -- Self-Damage
local CalcDamage = PercentReduction * MaxCharacterDamage -- How much damage to give the humanoid.
Item:TakeDamage(CalcDamage)
end
end
if Item:findFirstChild("VeloFixer") then
print("Already has velocity fixer")
else
local Copy = script.VeloFixer:Clone()
Copy.Parent = Item
Copy.Disabled = false
end
Item.PlatformStand = true
end
end
Check(game.Workspace)
wait()
for a = 1, #Table do
--Table[a]:BreakJoints()
Table[a].Velocity = Vector3.new(Table[a].Velocity.x,20,Table[a].Velocity.z) -- Override Current Y Velocity
Table[a].Velocity = Table[a].Velocity + -((Bomb.Position - Vector3.new(0,3,0)) - Table[a].Position).unit * Velocity
end
Table = nil
if Bullet then Bullet:Remove() end
end
end
function Fire(mouse)
if DB == false and (script.Parent.Parent.Humanoid.Health > 0) and Ammo.Value > 0 then
DB = true
Ammo.Value = Ammo.Value - 1
script.Parent.Name = "Grenade - "..tostring(Ammo.Value)
script.Parent.Handle.Launch:Play()
local AimPos = mouse.Hit.p
local Bullet = Grenade:Clone()
Bullet.Parent = game.Workspace
Bullet.CFrame = CFrame.new(script.Parent.Handle.Position,AimPos)
Bullet.CFrame = Bullet.CFrame + Bullet.CFrame.lookVector * 5
Bullet.Velocity = (Bullet.CFrame.lookVector * GrenadeVelocity) + Vector3.new(0,20,0) -- Give it a little umph.

local Explode = script.Parent.Handle.Explosion:Clone()
Explode.Parent = Bullet
game:GetService("Debris"):AddItem(Bullet,10) -- This gun is kinda buggy, and does break, so we need to kill 'em.
local newThread = coroutine.create(function()
local instaexplode = true
local LocalBullet = Bullet

local k = Bullet.Touched:connect(function(otherPart) if otherPart then
explodeGrenade(otherPart,Bullet,false,k);
end
end)
wait(ExplosionWait)
if LocalBullet then
k:disconnect()
k = nil
local k = Bullet.Touched:connect(function(otherPart) if otherPart then
explodeGrenade(otherPart,Bullet,true,k);
end
end)
end
end)
coroutine.resume(newThread)
if Hit then
print("poo")
end
if Ammo.Value <= 0 then -- Break the Grenade.
while Ammo.Value <= 0 do
wait()
end
script.Parent.Name = "Grenade - "..tostring(Ammo.Value)
end
wait(Wait)
DB = false
end
end

function Activate(mouse)
if Ammo.Value <= 0 then -- Break the Grenade.
while Ammo.Value <= 0 do
wait()
end
script.Parent.Name = "Grenade - "..tostring(Ammo.Value)
end
mouse.KeyDown:connect(keyPressed)
mouse.KeyUp:connect(keyLifted)
if DB == false and Ammo.Value > 0 then
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
mouse.Button1Down:connect(function() if DB == false and Ammo.Value > 0 then Fire(mouse) end end)
end
script.Parent.Equipped:connect(Activate)

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Dr01d3k4 is not online. Dr01d3k4
Joined: 11 Oct 2007
Total Posts: 17916
09 Jun 2013 02:17 PM
@Beat:
"function detect()
end"
Best.
Function.
Ever.
:D

Apart from this: gamedev dot net/topic/643544-is-it-alive-no-but-wait-yes/
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BeatTheRawMeat is not online. BeatTheRawMeat
Joined: 18 Jan 2013
Total Posts: 111
09 Jun 2013 02:34 PM
@d

That's the product of debugging at 3 am.

I'm shocked that code even works.
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nairod7 is not online. nairod7
Joined: 26 Mar 2010
Total Posts: 869
09 Jun 2013 03:10 PM
I believe (but I'm not sure), the scythe script is messy because the creator of this minified it with stravant's plugin.
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BrandonFireflower is not online. BrandonFireflower
Joined: 09 Feb 2010
Total Posts: 731
09 Jun 2013 03:15 PM
local a=function() print('test') end
function s(a,b) return b end
pcall(s(pcall(s(pcall(s(pcall(s(pcall(s(pcall(s(pcall(s(pcall(s(pcall(s(pcall(a))))))))))))))))))) --be safe, it might error
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
09 Jun 2013 04:19 PM
@beat
>@d
YOU WANT THE D?
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uyjulian is not online. uyjulian
Joined: 29 Nov 2012
Total Posts: 1214
09 Jun 2013 05:40 PM
Some pet script on my hard drive
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