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| 08 Jun 2013 06:41 PM |
Which part of it doesn't work?
Is it that nothing happens when you chat? |
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| 08 Jun 2013 06:44 PM |
| To make it easier for me to read, can you only use 1 PlayerAdded and put all 3 Chatted events in it? |
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| 08 Jun 2013 06:45 PM |
Also, put this in your game:
http://www.roblox.com/Remote-Error-Monitoring-System-item?id=65774258
It will detect errors in online.
Basically like an online output :P |
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| 08 Jun 2013 06:52 PM |
| PlayerAdded doesn't work in solo (Test Mode) any more. :L |
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RoAnt
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| Joined: 14 Jul 2008 |
| Total Posts: 16794 |
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| 08 Jun 2013 07:06 PM |
local group = { ["Termblue101"] = true; ["-"] = true; ["-"] = true; ["-"] = true; ["-"] = true; ["-"] = true; ["-"] = true; }
msg1 = "Map = Trees" msg2 = "Map = Box" msg3 = "Map Remove"
game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(chat) if group[player.Name] then if chat == msg1 then game.Lighting.TreeMap:clone().Parent = Workspace game.Message.Text = "Changing Map Into Trees.." wait(.5) game.Message.Text = nil elseif chat == msg2 then game.Lighting.BoxMap:clone().Parent = Workspace game.Message.Text = "Changing Map Into Box.." wait(.5) game.Message.Text = nil elseif chat == msg3 then game.Workspace.BoxMap:Destroy() game.Workspace.TreeMap:Destroy() game.Message.Text = "Removing All Maps" wait(.5) game.Message.Text = nil end end end) end)
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