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Re: «« Project Voxel Status »»

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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
02 Mar 2013 03:33 PM
Since it has been 1 week since the project began, I think it is time to review our progress and figure out what we are doing next.

(For those of you who don't know, Project Voxel is a next-gen racing game with maps built out of terrain. Right now we only have a few team members who are working on the game)

Goals for the next week:
»Script a fully functioning map switching system that also keeps track of the places people finish in (Merely)
»Have at least 4 maps functioning (Zathara and Gerrett99)
»Create a lobby for people to wait in between rounds (SiraXx, Linkmon99, Simoon68, and DarkGenex)

Vehicle ▬▬▬▬▬▬▬▬▬▬▬▬
The project was inspired by fusroblox's Ro-Ped gear. However, I had to make a bunch of modifications:
✓Fixing the problem of getting stuck in terrain by altering the BodyVelocity
✓Reducing CurrentSpeed when you are pushing against a solid object
✓Arrow key compatibility
✓Adding a jump function
✓Changing the animations and character angle to match a snowboard
✓Increased the tilt and fiddled with the turn speed to be more driveable.

We are starting out with just a snowboard vehicle, but we are planning expanding with skateboards, chairs, and other vehicle types to make the game more interesting. The jump function will be disabled and instead, the only way you can jump will be by running over "jump pads" at certain points in the map.

TODO:
Make the vehicles mobile compatible (Merely)
Make the animations change if the user jumps/turns (Merely)
Make the tool parent itself to nil so it cannot be unequipped [key touched being disconnected?] (Merely)

Maps ▬▬▬▬▬▬▬▬▬▬▬▬
Zathara is our chief terrain builder and he's done a great job so far of pumping out high-quality, detailed maps. One issue we had with the early maps is that players struggled with getting past the sharp turns, but Zathara has modified his newer maps so they are easier. He has made 4 extremely good maps in the past 7 days. We are also adding on a new member to our map building team, Gerrrett99, who is very talented with terrain and stamper building.
TODO:
Make sure that old maps don't have too sharp curves (Zathara)
Make a wider variety of maps, including snow or mountain themed maps (Zathara and Gerrett99)

Map Changing ▬▬▬▬▬▬▬▬▬▬▬▬
Because the maps are built from terrain, it is a bit tricky to switch between them during the course of the game. crazyman32 scripted a great terrain plugin that serializes terrain into a compact format and places that inside a disabled script, and has a method to read the source of that script and load the terrain that way. Unfortunately, only plugins and command bar have this permission, so we needed an alternative way to do it in-game. I took functions from his plugin and instead of storing the serialized terrain string in a script, I placed it inside a huge string inside the main script that keeps track of map changes. Because server-side scripts no longer replicate to the client, this massive script's source is never sent to the client. Loading a huge map only takes 2-5 seconds, with minimal lag. In some of the maps we use parts like ramps or other components in addition to the terrain, so we will have to store those parts in a separate model and parent them to Workspace when we load that terrain.
TODO:
Figure out a uniform way of storing the models with the map parts in a way that associates them with the terrain string (Merely)

Race System ▬▬▬▬▬▬▬▬▬▬▬▬
Right now we have a prototype race system that respawns every character at the beginning of a race, and then opens a starting gate a few seconds later for the race to begin. This was created to get an idea an understanding of how the game will work. We need to figure out exactly how the races will function - will they be multi-lap races, or just one lap? Will the games focus on shortcuts and speed boosts, or should we include a PvP aspect like Mario Kart?
TODO: Figure out start/finish line system, keeping track of winners (Merely)

Building/Map Components ▬▬▬▬▬▬▬▬▬▬▬▬
In addition to the terrain for the maps, we need a few other elements for the game. Each of them should be published as an individual model. Simoon68, Linkmon99, Iciness, and SiraXx, this is your job.

These include:
-Ramps (multiple types, not just one)
-Turn signs
-Billboard GUI lights to line the edge of the route
-Arrow decals to put on the ground to indicate where to go
-Lobby area for waiting in between rounds
-Speed boost pad
-Power ups
-Jump pad

Credits so far:
Zathara for the maps
fusroblox for the Ro-Ped script
Merely for the modifications
DarkGenex for the snowboard retexture
crazyman32 for the terrain saving/loading method
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BAUER102 is not online. BAUER102
Joined: 03 Apr 2010
Total Posts: 5936
02 Mar 2013 03:37 PM
I believe the team is invitation only?
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Gerrett99 is not online. Gerrett99
Joined: 29 Apr 2009
Total Posts: 482
02 Mar 2013 03:37 PM
Ello!
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ThisIsIce is not online. ThisIsIce
Joined: 21 Feb 2012
Total Posts: 3780
02 Mar 2013 03:49 PM
are you going to make youtube videos showing what the game looks like in its current state?

bazinga
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Zathara is not online. Zathara
Joined: 13 Mar 2009
Total Posts: 23424
02 Mar 2013 03:55 PM
I could start recording the create of tracks.



Hi u ok
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ThisIsIce is not online. ThisIsIce
Joined: 21 Feb 2012
Total Posts: 3780
02 Mar 2013 04:00 PM
i'm just happy it's a racing game that's going to have amazing quality gameplay. :D

bazinga
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Cooldude1847 is not online. Cooldude1847
Joined: 29 May 2010
Total Posts: 15216
02 Mar 2013 04:47 PM
Coolio

R.I.P Erik Cassel
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aztexruler345 is not online. aztexruler345
Joined: 29 May 2012
Total Posts: 113
02 Mar 2013 05:15 PM
Be careful when making the chairs so they aren't to much like SpeedySeat's Chairs. Also the chair racing part may get you in trouble with him, talk to him about it.
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BatonRouge is not online. BatonRouge
Joined: 01 Oct 2011
Total Posts: 2156
02 Mar 2013 05:21 PM
[ Content Deleted ]
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WalleValley is not online. WalleValley
Joined: 12 Jan 2011
Total Posts: 3619
02 Mar 2013 10:12 PM
Can't wait :D
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k0rean is not online. k0rean
Joined: 31 Dec 2012
Total Posts: 9460
03 Mar 2013 09:46 AM
Epic!
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cheesegod01 is not online. cheesegod01
Joined: 04 Aug 2011
Total Posts: 606
03 Mar 2013 10:01 AM
Can't wait!
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SwordOfMyths is not online. SwordOfMyths
Joined: 22 Feb 2013
Total Posts: 477
03 Mar 2013 10:39 AM
lol
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awsome582 is not online. awsome582
Joined: 28 Oct 2011
Total Posts: 10546
03 Mar 2013 12:51 PM
i wish i could help out :/
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awsome582 is not online. awsome582
Joined: 28 Oct 2011
Total Posts: 10546
03 Mar 2013 12:52 PM
i could be a beta tester :/
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MrParkwizard is not online. MrParkwizard
Joined: 28 Feb 2011
Total Posts: 679
03 Mar 2013 01:36 PM
This looks promising.
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nightguy02 is not online. nightguy02
Joined: 25 Feb 2012
Total Posts: 1700
03 Mar 2013 03:22 PM
The Project reminds me of snowboarding.

That sounds quite noobish though.
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SackaSuno is not online. SackaSuno
Joined: 28 Jan 2012
Total Posts: 36
03 Mar 2013 10:09 PM
Here are my ideas for Project Voxel

There should be a map on the bottom of the screen showing you who's in 1st 2nd 3rd etc.
Next to the map there should be a number telling you what place your in
It should give you the ability to charge your jumps to get extra air when going over ramps
Once you go over a ramp it should tell you, your ranking of jump for example not jumping at all would give you a D but jumping really high would give you an S
There should be a meter in the side of the screen that lets you use a boost
You should be able to customize your board to your desire
The amount of races you have participated in or won will give you coins to buy gear (boards) from the shop
Before it starts a race it there should be a GUI that's comes up letting the racers vote for there favorite map the map most voted for will be the chosen course
There should be a futuristic map also
There should be 2 options or players either go to the lobby and wait for the race to finish or go to a room and practice using your board since practice makes perfect

Well those are my ideas please consider them

~Suno
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SackaSuno is not online. SackaSuno
Joined: 28 Jan 2012
Total Posts: 36
03 Mar 2013 10:21 PM
Oh yeah also being able to spectate others if you choose to wait in the lobby
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StelthBloxxer is not online. StelthBloxxer
Joined: 18 May 2011
Total Posts: 1832
03 Mar 2013 10:55 PM
I want a shop, and unlockable and/or upgradeable items and upgradable and/or racing vehicles.
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StelthBloxxer is not online. StelthBloxxer
Joined: 18 May 2011
Total Posts: 1832
03 Mar 2013 10:56 PM
I also want very detailed maps.
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StelthBloxxer is not online. StelthBloxxer
Joined: 18 May 2011
Total Posts: 1832
03 Mar 2013 10:58 PM
Oh, and can I also be a beta tester?
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alexrocks911 is not online. alexrocks911
Joined: 14 Feb 2012
Total Posts: 11546
03 Mar 2013 10:59 PM
Seems cool.
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tryandgo is not online. tryandgo
Joined: 10 Jun 2012
Total Posts: 11
03 Mar 2013 11:59 PM
i am cool with it
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Eggman1802 is not online. Eggman1802
Joined: 25 Apr 2011
Total Posts: 386
04 Mar 2013 03:50 PM
Lol this will fail as much as you merely...

Good idea though.
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