Evelio95
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| Joined: 26 Oct 2008 |
| Total Posts: 50982 |
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| 30 Oct 2012 07:38 PM |
Tobot and Vlad, I think it'd be wise to open beta testing to a select amount of users on iOS devices.
Yes, iOS DEVICES, including the iPhone 4 and later models.
It'd be wise to perfect the programming on the iPad, but also simultaneously, tweak it a bit for the other iDevices
iPhones 4/4s/5 iPod Touch 3rd/4th/5th Generation iPad mini
On a postive note, good job on the app. Looks very similar to m.roblox.com
Blew my app out of the water |
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Evelio95
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| Joined: 26 Oct 2008 |
| Total Posts: 50982 |
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cy56
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| Joined: 31 Aug 2009 |
| Total Posts: 232 |
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| 30 Oct 2012 09:13 PM |
| In all fairness android devices are more powerful then apple devices |
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Evelio95
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| Joined: 26 Oct 2008 |
| Total Posts: 50982 |
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| 30 Oct 2012 09:17 PM |
| Apple devices are more far along. |
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| 31 Oct 2012 02:06 PM |
Me and about 12 others have already been selected as beta testers. This is a post that shedletsky made for us about a week ago:
Hello Spec Ops!
The following projects are currently quote-on-quote "approved" for iPad development. What this means is that they have reasonable chance of being featured in the first version of the ROBLOX app that supports gameplay, IFF (that's if and only if) they test well and the rest of the ROBLOX team, including upper management here at ROBLOX HQ, feels good about the quality.
If your project is not "approved', you can still work on it and post here about it, etc. It's just lower on the list for official ROBLOX support / dev resources.
If your project is "approved" and you feel like opening it up and inviting other members to help design, debug, test, modify your level in a collaborative fashion, that is highly encouraged. Part of the purpose of opening up mobile development to you guys early is to start to build community knowledge of the best way to optimize ROBLOX games for iPad.
Approved Projects
Alexnewtron - Hey alex, you suggested draw something as a good iPad app. I agree it would be good but there are two issues: copyright/trademark issues with OMGPOP and also the fact that our CEO has said no 2D games for the first release. What if we adapted Dodgeball?
Crazyman32 - free flight. iPad version 1 will not support terrain or will not do it well, so we'll need to replace the terrain with parts. Control schemes for vehicles cannot depend on the existence of a keyboard.
Hicup789 - snowmobile game. Control schemes for vehicles cannot depend on the existence of a keyboard.
mat852 - borderline. I've seen your YouTube videos, and I think we need to turn down the technical ambition for the iPad game. I would rather nail a gaming experience that makes a single mission feel great, rather than try to cram in all sorts of features. I'm thinking we need to build a "Borderline: LITE" version.
merely - catalog heaven. I think we might need a LITE version - user GUIs are clunky on iPad. I don't have a build yet, so I haven't tried production catalog heaven on iPad yet.
spikey490 - mini pirate battle. Control schemes for vehicles cannot depend on the existence of a keyboard. I think that the relatively slow pace of this game might make it great on the iPad. In the version of this game I played on prod, I was unable to successfully hit people (the cannon ball did not damage their boat).
clonetrooper1019 - spleef. May want to consider rebranding this something not so closely related to Minecraft. I need to play the production version more to understand what sorts of control adaptations might need to be made.
BRIANO10 - USSF Forward Operating Base. We may need a LITE version of this without vehicles. Similiar feedback to Borderline.
Simoon68 - marble ride. We need to make the play experience more interactive - I tried it on production and I didn't seem to have any control over the ball at all. We should shoot for a single level with several tracks of differing difficulty.
HatHelper - The Conquerors. I don't know how the CEO is going to feel about this one, since it is a pseudo 3D game. If we do go with it, we need a LITE version. I tried playing on prod and I was told I would have to wait 90 minutes for the next game to start. Would it be possible to build a version of this game that could be played in 5 minutes?
Luckymaxer - Temple Run. Trademarked on iPad, so we need to rename it. Need to replace terrain with parts. Several tracks would be good.
Jason5000 - Trials. Need something resembling a finished game. I think all the control-based puzzles will be much harder on iPad. I choose this one in part because I think the camera control issues will be challenging and it would be good to look at them.
robloxdaxter33 - Paintball. This one was on my original list, so I'm glad to have you on board. We played the production version on the iPad two days ago, and Simon keep getting shot by people he didn't see. I think maybe the field of view is smaller on the iPad. One thing that would help is a graphical indication of where your character is getting hit from. Might need a LITE version of this with fewer levels. If we get something in good shape, I can get the client guys here to fix the interpolation so things aren't as jittery when you're in first person. |
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| 31 Oct 2012 03:45 PM |
| I can confirm this is true. |
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| 31 Oct 2012 06:00 PM |
| @Clone, do you have a version of the mobile app to test on? |
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Evelio95
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| Joined: 26 Oct 2008 |
| Total Posts: 50982 |
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| 31 Oct 2012 06:02 PM |
Not beta testing- Those are games that the admins will adapt to the iPad first. |
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| 31 Oct 2012 07:24 PM |
| I've never seen anyone do an iOS beta test. Anyone ever participated in one? |
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jkerz
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| Joined: 18 Jun 2010 |
| Total Posts: 3473 |
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| 01 Nov 2012 02:11 AM |
>Those are games that the admins will adapt to the iPad first.
Yeah, but a lot of them have iOS devices. There are already testers as well now. I don't think they will be accepting anymore because they are reaching their cap of allowed iOS devices that can download the iOS App, which is 100. |
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| 01 Nov 2012 10:34 AM |
@Evelio
I have a copy of the app. Its very unstable at the moment. |
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cy56
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| Joined: 31 Aug 2009 |
| Total Posts: 232 |
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| 01 Nov 2012 03:15 PM |
| I have an ipad 2 and an ipad 3 |
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cy56
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| Joined: 31 Aug 2009 |
| Total Posts: 232 |
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| 01 Nov 2012 03:16 PM |
| To reduce lag I will use the 3 |
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| 02 Nov 2012 09:45 PM |
| Clone give us a link to the app,or your soul is ours. |
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| 02 Nov 2012 10:04 PM |
@TheRandomAvenger
1: You have to get approved 2: I can't give the link 3: You won't get approved
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Evelio95
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| Joined: 26 Oct 2008 |
| Total Posts: 50982 |
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| 02 Nov 2012 10:20 PM |
| The app is indeed a wee bit unstable with the graphics rendering |
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tyricul
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| Joined: 08 Nov 2009 |
| Total Posts: 13528 |
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| 02 Nov 2012 10:35 PM |
| Playing ROBLOX on my iPhone would be fun. |
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materking
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| Joined: 27 Sep 2008 |
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Evelio95
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| Joined: 26 Oct 2008 |
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| 03 Nov 2012 06:21 AM |
| Oh I'll get approved,I have Jeff on my side.... |
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jkerz
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| Joined: 18 Jun 2010 |
| Total Posts: 3473 |
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| 03 Nov 2012 07:06 AM |
>Oh I'll get approved,I have Jeff on my side....
There are no more people getting approved.
= High Honor Project = |
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Cob2007
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| Joined: 19 Nov 2009 |
| Total Posts: 15898 |
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| 03 Nov 2012 07:35 AM |
| Yay i haz iphone 4S and iPad 3 |
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| 03 Nov 2012 08:25 AM |
@TheRandom
Jeff isn't part of the spec ops. Lol. |
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| 03 Nov 2012 08:29 AM |
| Will kook killer be on iPad? |
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