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| 05 Jun 2013 08:20 PM |
| Is there a way to, I don't know, make a message pop up when the HopperBin is equipped? |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 05 Jun 2013 08:29 PM |
wait() -- All LocalScripts need this, and you need a LocalScript to access the mouse argument HopperBin.Selected:connect(function(Mouse) Instance.new("Hint",game.Players.LocalPlayer.PlayerGui).Text = "Message thing" end)
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| 05 Jun 2013 08:30 PM |
| Thank you, 1Top. I just didn't know the event. |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 05 Jun 2013 08:32 PM |
You're welcome, and if you need to see a list of properties, events, or methods you can always go to the wiki for it by putting
http://wiki.roblox.com/index.php/ClassNameHere |
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| 05 Jun 2013 09:15 PM |
| Lol thanks. I didn't know about that. By the way, how can I make it to where KeyDowns in a Hopperbin only occur when the hopperbin is equipped? Like right now even when the hopperbin isn't equipped, the KeyDown effects still take play. |
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