1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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elite6247
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| Joined: 13 Jun 2010 |
| Total Posts: 13041 |
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| 05 Jun 2013 02:21 PM |
| No it isnt. Not by any means. Nor is anything supposed to be fair. |
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| 05 Jun 2013 02:21 PM |
| because its a bad fort and its rarely raided |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:22 PM |
| So, spawning inside their base, is completely fair? And, has roblox not valued the idea of the fort you're raiding to be fair? |
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| 05 Jun 2013 02:23 PM |
WIJ spawn in the base, its as unfair as an 09 fort lol.
Still winnable though. |
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| 05 Jun 2013 02:23 PM |
You hold it for 3 minutes...
<- Jameh -> |
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hammer124
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| Joined: 27 Oct 2008 |
| Total Posts: 8163 |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:23 PM |
| Of course it's rarely Raided. They have the player limit at 16, and you need 4 WIJ to make it official. Therefor you can only outnumber 12 - 4, which makes it a nearly impossible win since WIJ spawns so closely to the armed bomb. |
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| 05 Jun 2013 02:23 PM |
Indigo has always been unfair, we deal with it.
☠ \M/ ☠ |
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goar24
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| Joined: 15 Aug 2009 |
| Total Posts: 4140 |
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| 05 Jun 2013 02:24 PM |
no no no, what makes it unfair is the level system other than that the fort is fine, it's ugly though.
the term is only 3 minutes, it is balanced. |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:24 PM |
| Yes, you only have to hold it for 3 minutes, but it takes wij about 10 seconds to get their from their spawn. |
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| 05 Jun 2013 02:24 PM |
| I raided it before took 4 hours but DNA did it. |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:25 PM |
| No, I don't believe the 3 minute system balances anything out, and the level system also is put in place to ensure WIJ have better guns. |
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| 05 Jun 2013 02:25 PM |
They make the terminal a small amount so it's fair. durp |
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Inysa
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| Joined: 18 Sep 2012 |
| Total Posts: 4477 |
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| 05 Jun 2013 02:25 PM |
Spawning inside, one way in that is unusable at times, a weapon advantage (Level and KOs from patrolling), SGTs+ getting a shield, and the generally biased design.
But the terminal isn't even two minutes and the stock weapons are okay, it's fine. |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:25 PM |
| Kole, Explain how it's not unfair? I gave my evidence, yours? |
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| 05 Jun 2013 02:26 PM |
| lol if you can't hold a bomb for 3 minutes with 12 people against 4 wij then you must be horrible |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:26 PM |
| Even if the terminal is lowered in time so greatly, the sheer fact that WIJ can get their men there in about 10 seconds, makes it almost impossible for raiders to hold for that long. |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:27 PM |
| Not if the 4 people peck at the 12 people constantly, until the 12 people spawn too far to catch up, as the 4 people respawn 10 seconds away every 5 seconds after pecking. |
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| 05 Jun 2013 02:27 PM |
Forts in real life aren't fair.
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| 05 Jun 2013 02:27 PM |
@1yes it takes like 20-30 seconds to be honest and like 20 seconds to defuse meaning the last minute is basically useless |
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1yesman9
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| Joined: 19 Jul 2011 |
| Total Posts: 1424 |
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| 05 Jun 2013 02:27 PM |
| Which is why this is a game. |
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