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Re: Help with this script (WARNING LONG)
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| 04 Jun 2013 07:49 PM |
print("Start") -- Will have 400-750 lines when done, will cover 75% of player GUIs local a = script.Parent.Parent local aplrgui = a.PlayerGui local b = Instance.new("ScreenGui", aplrgui) local c = Instance.new("Frame", b) c.Size = UDim2.new(0,1650,0,750) local d = Instance.new("TextLabel", c) d.Name = "MainTextBorder" d.Text = "Welcome to this RPG!" d.Size = UDim2.new(0,805,0,205) d.Font = "ArialBold" d.FontSize = "Size48" d.Position = UDim2.new(0,750,0,150) d.TextScaled = true d.TextColor3 = Color3.new(255/255,255/255,255/255) wait(0.5) d.Text = "This RPG game is [V0.0.0]" wait(0.5) d.Text = "I am working on the game engine!" wait(math.random(0.2,1)) d.Text = "Loading [20%]" wait(math.random(0.2,1)) d.Text = "Loading [40%]" wait(math.random(0.2,1)) d.Text = "Loading [60%]" wait(math.random(0.2,1)) d.Text = "Loading [80%]" wait(math.random(0.2,1)) d.Text = "Loading [100%]" wait(0.1) d.Text = "Done!" wait(1) d.Text = "SAVE OR LOAD" wait(0.5) d.Text = "Welcome to the legendary master RPG!"
local e = Instance.new("TextButton", c) e.Name = "e" e.Text = "Save" e.Font = "ArialBold" e.FontSize = "Size48" e.TextScaled = true e.Size = UDim2.new(0,350,0,70) e.Position = UDim2.new(0,750,0,70) e.TextColor3 = Color3.new(255/255,255/255,255/255) local f = Instance.new("TextButton", c) f.Name = "f" f.Text = "Load" f.Font = "ArialBold" f.FontSize = "Size48" f.TextScaled = true f.Size = UDim2.new(0,350,0,70) f.Position = UDim2.new(0,1100,0,70) f.TextColor3 = Color3.new(255/255,255/255,255/255)
if (a:findFirstChild("leaderstats"))and((a:findFirstChild("Attributes")) ~= nil)then
local leaderstats = Instance.new("IntValue", a) leaderstats.Name = "leaderstats" local Lvl = Instance.new("IntValue", g) Lvl.Name = "Lvl" Lvl.Value = 1 local XP = Instance.new("IntValue", g) XP.Name = "XP" XP.Value = 0 local Gold = Instance.new("IntValue", g) Gold.Name = "Gold" Gold.Value = 25 local Attributes = Instance.new("IntValue", a) Attributes.Name = "Attributes" local Mining = Instance.new("IntValue", k) Mining.Name = "Mining" Mining.Value = 1 local MiningXP = Instance.new("IntValue", k) MiningXP.Name = "MiningXP" MiningXP.Value = 0 local Smith = Instance.new("IntValue", k) Smith.Name = "Smith" Smith.Value = 1 local SmithXP = Instance.new("IntValue", k) SmithXP.Name = "SmithXP" SmithXP.Value = 0 local Herb = Instance.new("IntValue", k) Herb.Name = "Herb" Herb.Value = 1 local HerbXP = Instance.new("IntValue", k) HerbXP.Name = "HerbXP" HerbXP.Value = 0 local Alch = Instance.new("IntValue", k) Alch.Name = "Alch" Alch.Value = 1 local AlchXP = Instance.new("IntValue", k) AlchXP.Name = "AlchXP" AlchXP.Value = 0 end
if (leaderstats ~= nil) then function onClick() function saveScore1(a, score) a:SaveNumber("Lvl") end
function saveScore2(a, score) a:SaveNumber("XP") end
function saveScore3(a, score) a:SaveNumber("Gold") end
function saveScore4(a, score) a:SaveNumber("Mining") end
function saveScore5(a, score) a:SaveNumber("MiningXP") end
function saveScore6(a, score) a:SaveNumber("Smith") end
function saveScore7(a, score) a:SaveNumber("SmithXP") end
function saveScore8(a, score) a:SaveNumber("Herb") end
function saveScore9(a, score) a:SaveNumber("HerbXP") end
function saveScore10(a, score) a:SaveNumber("Alch") end
function saveScore11(a, score) a:SaveNumber("AlchXP") end end print("Saved score!") end
if (g ~= nil) then function onClick2() -- Border_Line function loadScore(a, clickCounter) local score = a:LoadNumber("Lvl")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore2(a, clickCounter) local score = a:LoadNumber("XP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore3(a, clickCounter) local score = a:LoadNumber("Gold")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore4(a, clickCounter) local score = a:LoadNumber("Mining")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore5(a, clickCounter) local score = a:LoadNumber("MiningXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore6(a, clickCounter) local score = a:LoadNumber("Smith")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore7(a, clickCounter) local score = a:LoadNumber("SmithXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore8(a, clickCounter) local score = a:LoadNumber("Herb")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore9(a, clickCounter) local score = a:LoadNumber("HerbXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore10(a, clickCounter) local score = a:LoadNumber("Alch")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore11(a, clickCounter) local score = a:LoadNumber("AlchXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end end end print("Loaded Score") wait(0.05) f.Text = "Loaded!" wait(2.45) f.Text = "Load"
function onLvlChanged(a, XP, Lvl) if XP.Value>=Lvl.Value * 40^1.21 then XP.Value = XP.Value - Lvl.Value * 40^1.21 Lvl.Value = Lvl.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a level and is now level "..Lvl.Value wait(1.5) msg:remove() end end
function onMiningChanged(a, MiningXP, Mining) if MiningXP.Value>=Lvl.Value * 40^1.21 then MiningXP.Value = MiningXP.Value - Mining.Value * 40^1.21 Mining.Value = Mining.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a mining level and is now level "..Mining.Value wait(1.5) msg:remove() end end
function onSmithChanged(a, SmithXP, Smith) if SmithXP.Value>=Smith.Value * 40^1.21 then SmithXP.Value = SmithXP.Value - Smith.Value * 40^1.21 Smith.Value = Smith.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a smithing level and is now level "..Smith.Value wait(1.5) msg:remove() end end
function onHerbChanged(a, HerbXP, Herb) if HerbXP.Value>=Herb.Value * 40^1.21 then HerbXP.Value = HerbXP.Value - Herb.Value * 40^1.21 Herb.Value = Herb.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a herblore level and is now level "..Herb.Value wait(1.5) msg:remove() end end
function onAlchChanged(a, AlchXP, Alch) if AlchXP.Value>=Alch.Value * 40^1.21 then AlchXP.Value = AlchXP.Value - Alch.Value * 40^1.21 Alch.Value = Alch.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a alchemy level and is now level "..Alch.Value wait(1.5) msg:remove() end end
XP.Changed:connect(function() onLvlChanged(XP, Gold) end) Lvl.Changed:connect(function() onLvlChanged(XP, Gold) end) MiningXP.Changed:connect(function() onMiningChanged(MiningXP, Mining) end) Mining.Changed:connect(function() onMiningChanged(MiningXP, Mining) end) SmithXP.Changed:connect(function() onSmithChanged(SmithXP, Smith) end) Smith.Changed:connect(function() onSmithChanged(SmithXP, Smith) end) HerbXP.Changed:connect(function() onHerbChanged(HerbXP, Herb) end) Herb.Changed:connect(function() onHerbChanged(HerbXP, Herb) end) AlchXP.Changed:connect(function() onAlchChanged(AlchXP, Alch) end) Alch.Changed:connect(function() onAlchChanged(AlchXP, Alch) end)
local yudodis = Instance.new("TextButton", c) yudodis.Name = "yudodis" yudodis.Text = "PLAY" yudodis.Font = "ArialBold" yudodis.FontSize = "Size48" yudodis.TextScaled = true yudodis.Size = UDim2.new(0,750,0,210) yudodis.Position = UDim2.new(0,100,0,210) yudodis.TextColor3 = Color3.new(255/255,255/255,255/255) if (yudodis ~= nil) then function OnClick3() local nopes = c nopes:remove()
end end c:findFirstChild("e").MouseButton1Click:connect(onClick) c:findFirstChild("f").script.Parent.MouseButton1Click:connect(onClick2) c:findFirstChild("yudodis")script.Parent.MouseButton1Click:connect(onClick3) -- 363 lines thus far, gettin' farther, fixin' glitches in code, and almost done w/ it too :) -- --[[ Output: line 333 - local XP is a nil value (Not exactly what it said but something like it...) ]] |
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ColdSmoke
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| Joined: 02 Jan 2012 |
| Total Posts: 5784 |
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| 04 Jun 2013 07:51 PM |
so if you could just isolate line 333
that would be great |
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| 04 Jun 2013 08:02 PM |
| XP is local and your using it in the wrong area of where it was made. |
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| 04 Jun 2013 08:07 PM |
@above, ...i dont get what you mean, copy paste a fixed version @2 above, what does isolate mean? |
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| 04 Jun 2013 11:24 PM |
Bump combo: 4
GTG IN 3 MINUTES PLEASE HELP! |
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| 04 Jun 2013 11:26 PM |
Bump combo: 5 Wow, i posted comments and no replys! |
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| 04 Jun 2013 11:28 PM |
Bump combo: 6 Geez, how long does it take to get someone to reply to a forum, and gtg >:l |
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TeCnus
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| Joined: 03 Jun 2011 |
| Total Posts: 605 |
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| 05 Jun 2013 11:31 AM |
| ...seriously...i need help w/ the script or i cant make a cool rpg! |
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| 05 Jun 2013 11:34 AM |
Did you make the script yourself?
By isolating, he means giving us the two lines above, the line and the two lines below.
Isolating line 333 means:
Line 331 Line 332 Line 333 <- we want this line only. Not the entire script. Line 334 <- and additionally some of these other lines. Line 335
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| 05 Jun 2013 11:35 AM |
function onLvlChanged(a, XP, Lvl) if XP>=Lvl.Value * 40^1.21 then XP = XP - Lvl.Value * 40^1.21 Lvl.Value = Lvl.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a level and is now level "..Lvl.Value wait(1.5) msg:remove() end end
I'm assuming that you're already passing the XP.Value as the argument but I could be wrong |
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| 05 Jun 2013 11:35 AM |
| @above yes, i used some help though, scripting isnt that easy... |
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| 05 Jun 2013 11:36 AM |
| Nevermind I'm an idiot lol |
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| 05 Jun 2013 11:37 AM |
| For the help on this script, but soon ill make harder ones to unglitch, because i am planning to make an epic RPG! |
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| 05 Jun 2013 11:46 AM |
| Now all i want is you to rewrite the WHOLE SCRIPT right...i just need the connect functions etc etc right! |
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| 05 Jun 2013 11:51 AM |
| Just copy + paste and edit it so it doesnt have mistakes |
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| 05 Jun 2013 12:09 PM |
-- the new script i made, still has the same problem, and reply w/ the whole script fixed! print("Start") -- Will have 400-750 lines when done, will cover 75% of player GUIs local a = script.Parent.Parent local aplrgui = a.PlayerGui local b = Instance.new("ScreenGui", aplrgui) local c = Instance.new("Frame", b) c.Size = UDim2.new(0,1650,0,750) local d = Instance.new("TextLabel", c) d.Name = "MainTextBorder" d.Text = "Welcome to this RPG!" d.Size = UDim2.new(0,805,0,205) d.Font = "ArialBold" d.FontSize = "Size48" d.Position = UDim2.new(0,750,0,150) d.TextScaled = true d.TextColor3 = Color3.new(255/255,255/255,255/255) wait(0.5) d.Text = "This RPG game is [V0.0.0]" wait(0.5) d.Text = "I am working on the game engine!" wait(math.random(0.2,1)) d.Text = "Loading [20%]" wait(math.random(0.2,1)) d.Text = "Loading [40%]" wait(math.random(0.2,1)) d.Text = "Loading [60%]" wait(math.random(0.2,1)) d.Text = "Loading [80%]" wait(math.random(0.2,1)) d.Text = "Loading [100%]" wait(0.1) d.Text = "Done!" wait(1) d.Text = "SAVE OR LOAD" wait(0.5) d.Text = "Welcome to the legendary master RPG!"
local e = Instance.new("TextButton", c) e.Name = "e" e.Text = "Save" e.Font = "ArialBold" e.FontSize = "Size48" e.TextScaled = true e.Size = UDim2.new(0,350,0,70) e.Position = UDim2.new(0,750,0,70) e.TextColor3 = Color3.new(255/255,255/255,255/255) local f = Instance.new("TextButton", c) f.Name = "f" f.Text = "Load" f.Font = "ArialBold" f.FontSize = "Size48" f.TextScaled = true f.Size = UDim2.new(0,350,0,70) f.Position = UDim2.new(0,1100,0,70) f.TextColor3 = Color3.new(255/255,255/255,255/255)
function onLvlChanged(a, XP, Lvl) if XP.Value>=Lvl.Value * 40^1.21 then XP.Value = XP.Value - Lvl.Value * 40^1.21 Lvl.Value = Lvl.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a level and is now level "..Lvl.Value wait(1.5) msg:remove() end end
function onLevelUp(a, XP, Lvl) if a.Character~=nil then for i = 1,5 do local fireworks = Instance.new("Part") fireworks.Shape = "Ball" --Shape of XP points. fireworks.formFactor = "Symmetric" fireworks.Reflectance = 0 --How shiny? fireworks.Transparency = 0 --How transparent? fireworks.Size = Vector3.new(2,2,2) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService("Debris"):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end end
function onMiningChanged(a, MiningXP, Mining) if MiningXP.Value>=Lvl.Value * 40^1.21 then MiningXP.Value = MiningXP.Value - Mining.Value * 40^1.21 Mining.Value = Mining.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a mining level and is now level "..Mining.Value wait(1.5) msg:remove() end end
function onMiningUp(a, MiningXP, Mining) if a.Character~=nil then for i = 1,5 do local fireworks = Instance.new("Part") fireworks.Shape = "Ball" --Shape of XP points. fireworks.formFactor = "Symmetric" fireworks.Reflectance = 0 --How shiny? fireworks.Transparency = 0 --How transparent? fireworks.Size = Vector3.new(2,2,2) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService("Debris"):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end end
function onSmithChanged(a, SmithXP, Smith) if SmithXP.Value>=Smith.Value * 40^1.21 then SmithXP.Value = SmithXP.Value - Smith.Value * 40^1.21 Smith.Value = Smith.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a smithing level and is now level "..Smith.Value wait(1.5) msg:remove() end end
function onSmithUp(a, SmithXP, Smith) if a.Character~=nil then for i = 1,5 do local fireworks = Instance.new("Part") fireworks.Shape = "Ball" --Shape of XP points. fireworks.formFactor = "Symmetric" fireworks.Reflectance = 0 --How shiny? fireworks.Transparency = 0 --How transparent? fireworks.Size = Vector3.new(2,2,2) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService("Debris"):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end end
function onHerbChanged(a, HerbXP, Herb) if HerbXP.Value>=Herb.Value * 40^1.21 then HerbXP.Value = HerbXP.Value - Herb.Value * 40^1.21 Herb.Value = Herb.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a herblore level and is now level "..Herb.Value wait(1.5) msg:remove() end end
function onHerbUp(a, HerbXP, Herb) if a.Character~=nil then for i = 1,5 do local fireworks = Instance.new("Part") fireworks.Shape = "Ball" --Shape of XP points. fireworks.formFactor = "Symmetric" fireworks.Reflectance = 0 --How shiny? fireworks.Transparency = 0 --How transparent? fireworks.Size = Vector3.new(2,2,2) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService("Debris"):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end end
function onAlchChanged(a, AlchXP, Alch) if AlchXP.Value>=Alch.Value * 40^1.21 then AlchXP.Value = AlchXP.Value - Alch.Value * 40^1.21 Alch.Value = Alch.Value + 1 local msg = Instance.new("Message") msg.Text = ""..a.Name.." has gained a alchemy level and is now level "..Alch.Value wait(1.5) msg:remove() end end
function onAlchUp(a, AlchXP, Alch) if a.Character~=nil then for i = 1,5 do local fireworks = Instance.new("Part") fireworks.Shape = "Ball" --Shape of XP points. fireworks.formFactor = "Symmetric" fireworks.Reflectance = 0 --How shiny? fireworks.Transparency = 0 --How transparent? fireworks.Size = Vector3.new(2,2,2) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService("Debris"):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end end
if (leaderstats ~= nil) then function onClick() function saveScore1(a, score) a:SaveNumber("Lvl") end
function saveScore2(a, score) a:SaveNumber("XP") end
function saveScore3(a, score) a:SaveNumber("Gold") end
function saveScore4(a, score) a:SaveNumber("Mining") end
function saveScore5(a, score) a:SaveNumber("MiningXP") end
function saveScore6(a, score) a:SaveNumber("Smith") end
function saveScore7(a, score) a:SaveNumber("SmithXP") end
function saveScore8(a, score) a:SaveNumber("Herb") end
function saveScore9(a, score) a:SaveNumber("HerbXP") end
function saveScore10(a, score) a:SaveNumber("Alch") end
function saveScore11(a, score) a:SaveNumber("AlchXP") end end print("Saved score!") end
if (g ~= nil) then function onClick2() -- Border_Line function loadScore(a, clickCounter) local score = a:LoadNumber("Lvl")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore2(a, clickCounter) local score = a:LoadNumber("XP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore3(a, clickCounter) local score = a:LoadNumber("Gold")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore4(a, clickCounter) local score = a:LoadNumber("Mining")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore5(a, clickCounter) local score = a:LoadNumber("MiningXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore6(a, clickCounter) local score = a:LoadNumber("Smith")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore7(a, clickCounter) local score = a:LoadNumber("SmithXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore8(a, clickCounter) local score = a:LoadNumber("Herb")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore9(a, clickCounter) local score = a:LoadNumber("HerbXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore10(a, clickCounter) local score = a:LoadNumber("Alch")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end
function loadScore11(a, clickCounter) local score = a:LoadNumber("AlchXP")
if score ~= 1 then clickCounter.Value = score else print("Nothing to load/score was 0") end
end end end
if (a:findFirstChild("leaderstats"))and((a:findFirstChild("Attributes")) ~= nil)then
local leaderstats = Instance.new("IntValue", a) leaderstats.Name = "leaderstats" local Lvl = Instance.new("IntValue", leaderstats) Lvl.Name = "Lvl" Lvl.Value = 1 local XP = Instance.new("IntValue", leaderstats) XP.Name = "XP" XP.Value = 0 local Gold = Instance.new("IntValue", leaderstats) Gold.Name = "Gold" Gold.Value = 25 local Attributes = Instance.new("IntValue", a) Attributes.Name = "Attributes" local Mining = Instance.new("IntValue", Attributes) Mining.Name = "Mining" Mining.Value = 1 local MiningXP = Instance.new("IntValue", Attributes) MiningXP.Name = "MiningXP" MiningXP.Value = 0 local Smith = Instance.new("IntValue", Attributes) Smith.Name = "Smith" Smith.Value = 1 local SmithXP = Instance.new("IntValue", Attributes) SmithXP.Name = "SmithXP" SmithXP.Value = 0 local Herb = Instance.new("IntValue", Attributes) Herb.Name = "Herb" Herb.Value = 1 local HerbXP = Instance.new("IntValue", Attributes) HerbXP.Name = "HerbXP" HerbXP.Value = 0 local Alch = Instance.new("IntValue", Attributes) Alch.Name = "Alch" Alch.Value = 1 local AlchXP = Instance.new("IntValue", Attributes) AlchXP.Name = "AlchXP" AlchXP.Value = 0 end
leaderstats.XP.Changed:connect(function() onLvlChanged(XP, Lvl) end) -- HOW IS LEADERSTATS NIL?!?!?!?!?!?!??!!!!?! OMG I TRYED SO HARD TO FIX!!!! leaderstats.Lvl.Changed:connect(function() onLvlUp(XP, Lvl) end) Attributes.MiningXP.Changed:connect(function() onMiningChanged(MiningXP, Mining) end) Attributes.Mining.Changed:connect(function() onMiningUp(MiningXP, Mining) end) Attributes.SmithXP.Changed:connect(function() onSmithChanged(SmithXP, Smith) end) Attributes.Smith.Changed:connect(function() onSmithUp(SmithXP, Smith) end) Attributes.HerbXP.Changed:connect(function() onHerbChanged(HerbXP, Herb) end) Attributes.Herb.Changed:connect(function() onHerbUp(HerbXP, Herb) end) Attributes.AlchXP.Changed:connect(function() onAlchChanged(AlchXP, Alch) end) Attributes.Alch.Changed:connect(function() onAlchUp(AlchXP, Alch) end)
local yudodis = Instance.new("TextButton", c) yudodis.Name = "yudodis" yudodis.Text = "PLAY" yudodis.Font = "ArialBold" yudodis.FontSize = "Size48" yudodis.TextScaled = true yudodis.Size = UDim2.new(0,750,0,210) yudodis.Position = UDim2.new(0,100,0,210) yudodis.TextColor3 = Color3.new(255/255,255/255,255/255) if (yudodis ~= nil) then function OnClick3() local nopes = c nopes:remove()
end end c:findFirstChild("e").MouseButton1Click:connect(onClick) c:findFirstChild("f").MouseButton1Click:connect(onClick2) c:findFirstChild("yudodis").MouseButton1Click:connect(onClick3) -- 451 lines, getting closer, there is a major problem though >:O -- |
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| 05 Jun 2013 12:14 PM |
Almost 400th post... well i bet this thread will die soon, but while its on the front scripting helpers is there, i NEED HELP W/ THIS SCRIPT, PLEASE! |
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monster07
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| Joined: 19 Jul 2009 |
| Total Posts: 533 |
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| 05 Jun 2013 01:56 PM |
No-Ones gonna help unless you say what isnt working (all of it and no-one will help) Were not just gonna write the script for you. Isolate the lines that are broke |
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jiji1997
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| Joined: 28 Mar 2009 |
| Total Posts: 134 |
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| 06 Jun 2013 01:24 AM |
| Roblox, maybe if you actually were to make this instead of taking Ceth's script.. e.e Maybe then you would actually understand what was wrong. |
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