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| 03 Jun 2013 07:06 PM |
| So I have a game that requires many Int, Number, and String values. So to have save scripts, it would require it to save many values. I now have the idea to encrypt each value into a string value when you save, then "unecrypt" it when load, would this work? If so, how?!? |
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| 03 Jun 2013 10:01 PM |
No, probually not.
Say you have 3 values per player, each a nine diget value.
There is no possible way it have a code for every possible combination in a single 9 diget value. User data probually can't be limited. I can't think of any loopholes around it. I may be wrong though. |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 03 Jun 2013 10:05 PM |
| it would work but idk if it would be all too useful. anyways just search encryption/decryption algorithms on google and Im pretty sure some people have created encryption methods on roblox |
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| 03 Jun 2013 10:29 PM |
Make an equivalent for each value. Beware that there are a maximum of only 200 values.
Wreckerbuster67| The Apocalypse Imperium Supreme Overlord, 2iC| Conquest Private 1st Class |
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| 03 Jun 2013 10:31 PM |
Variables*
Arrghh, Floodcheck...
while true do website.Forum.GCD:findFirstChild("Scripting Helpers").FloodCheck:Destroy() end
Wreckerbuster67| The Apocalypse Imperium Supreme Overlord, 2iC| Conquest Private 1st Class |
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| 03 Jun 2013 11:05 PM |
| Thanks, I looked into it, and it's highly do-able. I guess I want to do it just ot be more organized and not have tons of values to save and load. Thanks for the help! |
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